# The Intruder

> creative work by Natalie Bookchin

**Wikidata**: [Q132197942](https://www.wikidata.org/wiki/Q132197942)  
**Source**: https://4ort.xyz/entity/the-intruder-q132197942

## Summary  
*The Intruder* is a creative video game work created by artist Natalie Bookchin in 1999. Originally developed using Adobe Shockwave and distributed via web page, it blends interactive storytelling with early digital art practices. The work is recognized both as an artistic expression and an early example of web-based interactive media.

## Key Facts  
- Created by artist Natalie Bookchin in 1999  
- Classified as a creative work, application, and video game  
- Developed using Adobe Shockwave  
- Distributed through web pages in English and French  
- Identified by ELMCIP ID 1158 and Gamespot game ID “the-intruder”  
- Part of the digital arts and new media art movements  

## FAQs  
### Q: What is *The Intruder*?  
A: *The Intruder* is an interactive video game and digital artwork created by Natalie Bookchin in 1999. It was built using Adobe Shockwave and released online, allowing users to engage with narrative-driven content through web browsers.

### Q: Who made *The Intruder*?  
A: The work was created by Natalie Bookchin, a digital media artist known for her contributions to internet-based art and interactive narratives.

### Q: How was *The Intruder* distributed?  
A: It was distributed as a web-based application, accessible through web pages, making it an early example of browser-compatible interactive art.

## Why It Matters  
*The Intruder* holds significance as an early example of net art and interactive storytelling in a digital format. At a time when the internet was becoming a cultural space, Bookchin’s work demonstrated how artistic expression could merge with emerging technologies like Adobe Shockwave. As both a video game and a piece of digital art, it challenged traditional boundaries between viewer and participant, offering a model for future interactive narratives. Its presence in both artistic and gaming contexts underscores its interdisciplinary influence in shaping digital culture.

## Notable For  
- Being one of the early interactive artworks distributed over the web  
- Combining narrative elements with user interaction in a video game format  
- Using Adobe Shockwave, a pioneering multimedia platform of the late 1990s  
- Bridging digital art and game design before such convergence became mainstream  
- Available in multiple languages, including English and French  

## Body  

### Overview  
*The Intruder* is a creative work by Natalie Bookchin, released in 1999. It functions simultaneously as a video game and an interactive digital artwork. The project explores themes of narrative, identity, and intrusion through a user-controlled interface.

### Development and Technology  
The work was developed using Adobe Shockwave, a multimedia platform popular in the late 1990s for delivering rich content over the internet. This choice of technology positioned *The Intruder* at the forefront of experimental web-based art.

- Software engine: Adobe Shockwave  
- Distribution method: Web page  
- Languages: English, French  

### Classification and Identity  
It is categorized under several classes: creative work, application, and video game. These classifications reflect its hybrid nature, combining artistic intent with functional interactivity.

- Instance of: Creative work, application, video game  
- Author: Natalie Bookchin  
- Publication year: 1999  

### Identifiers and References  
Multiple databases recognize *The Intruder*, providing consistent metadata across platforms.

- ELMCIP ID: 1158  
- Gamespot game ID: the-intruder  
- Wikidata description: Creative work by Natalie Bookchin  

This structured recognition supports its legitimacy within both artistic and gaming canons.

## References

1. GameSpot