# The impact of gamification on students’ learning, engagement and behavior based on their personality traits

> Research article (Smart Learning Environments, 2020) · cited 473× · AI/ML

**Wikidata**: [openalex:W2999191972](https://www.wikidata.org/wiki/openalex:W2999191972)  
**Source**: https://4ort.xyz/entity/the-impact-of-gamification-on-students-learning-engagement-and-behavior-based-on-their-personality-traits
