# The impact of gamification element on purchase intention

> Research article (2019 16th International Conference on Service Systems and Service Management (ICSSSM), 2019) · cited 13× · AI/ML

**Wikidata**: [openalex:W2982392624](https://www.wikidata.org/wiki/openalex:W2982392624)  
**Source**: https://4ort.xyz/entity/the-impact-of-gamification-element-on-purchase-intention
