# The impact of eye-tracking games as a training case on students' learning interest and continuous learning intention in game design courses: Taking Flappy Bird as an example

> Research article (Learning and Motivation, 2022) · cited 25× · AI/ML

**Wikidata**: [openalex:W4224100345](https://www.wikidata.org/wiki/openalex:W4224100345)  
**Source**: https://4ort.xyz/entity/the-impact-of-eye-tracking-games-as-a-training-case-on-students-learning-interest-and-continuous-learning-intention-in-g
