# The House of Da Vinci II

> 2019 video game

**Wikidata**: [Q106327379](https://www.wikidata.org/wiki/Q106327379)  
**Source**: https://4ort.xyz/entity/the-house-of-da-vinci-ii

## Summary
The House of Da Vinci II is a 2019 puzzle video game developed by Slovak studio Blue Brain Games. It is the sequel to the original The House of Da Vinci and continues the series' tradition of mechanical puzzle-solving in a Renaissance setting.

## Key Facts
- Released in 2019 as a puzzle video game sequel
- Developed by Blue Brain Games, a Slovak video game studio headquartered in Bratislava
- Available on multiple platforms including Android, iOS, iPadOS, macOS, and Microsoft Windows
- Published by Blue Brain Games themselves
- Single-player game mode only
- Rated "Everyone" by ESRB
- Part of The House of Da Vinci series (second installment)
- Distributed through Steam, Nintendo eShop, Google Play, and other digital platforms
- Available in 10 languages including English, French, German, Spanish, and Simplified Chinese

## FAQs
### Q: What type of game is The House of Da Vinci II?
A: The House of Da Vinci II is a puzzle video game that challenges players to solve mechanical puzzles in a Renaissance setting, continuing the gameplay style established in the original The House of Da Vinci.

### Q: Who developed The House of Da Vinci II?
A: The game was developed by Blue Brain Games, an independent video game studio based in Bratislava, Slovakia.

### Q: On which platforms can I play The House of Da Vinci II?
A: The game is available on Android, iOS, iPadOS, macOS, and Microsoft Windows platforms, with digital distribution through Steam, Nintendo eShop, and Google Play.

## Why It Matters
The House of Da Vinci II represents an important entry in the puzzle-adventure genre, building upon the successful formula established by its predecessor. As an independent game developed by a small Slovak studio, it demonstrates how niche, historically-inspired puzzle games can find success in the global market. The game's focus on mechanical puzzles and Renaissance-era aesthetics fills a specific niche that appeals to players interested in history, engineering, and problem-solving. Its multi-platform availability and support for numerous languages also showcase the growing accessibility of indie games to international audiences. The success of the series has helped establish Blue Brain Games as a notable developer in the puzzle game space.

## Notable For
- Continuation of the successful The House of Da Vinci puzzle series
- Development by an independent Slovak studio achieving international distribution
- Multi-platform release spanning mobile, console, and PC platforms
- Support for 10 different languages, making it accessible to global audiences
- Single-developer publishing model, with Blue Brain Games handling both development and publishing

## Body
### Development and Release
The House of Da Vinci II was developed by Blue Brain Games, a video game studio founded in Slovakia. The game was released in 2019 as a direct sequel to the original The House of Da Vinci, continuing the story and puzzle-solving mechanics that made the first game successful.

### Technical Specifications
The game runs on multiple operating systems including Android (launched September 23, 2008), Microsoft Windows (family dating to November 20, 1985), macOS (launched March 24, 2001), iOS, and iPadOS (launched June 2019). This cross-platform availability ensures broad accessibility across different gaming devices.

### Distribution and Availability
The House of Da Vinci II is distributed through major digital platforms including Steam, Nintendo eShop, and Google Play. The game is available for digital download, reflecting modern distribution practices for independent games. It carries the ESRB rating of "Everyone," making it suitable for all age groups.

### Language Support
The game supports 10 languages: English, French, German, Spanish, Brazilian Portuguese, Polish, Russian, Turkish, and Simplified Chinese. This extensive language support demonstrates the developers' commitment to making the game accessible to a global audience.

### Series Context
As the second installment in The House of Da Vinci series, the game follows the original 2019 release and precedes The House of Da Vinci 3. The series is known for its puzzle-focused gameplay set in a Renaissance-inspired world, combining historical themes with mechanical puzzle-solving challenges.

## Schema Markup
```json
{
  "@context": "https://schema.org",
  "@type": "VideoGame",
  "name": "The House of Da Vinci II",
  "description": "A 2019 puzzle video game developed by Blue Brain Games, serving as the sequel to The House of Da Vinci.",
  "url": "https://www.thehouseofdavinci.com",
  "sameAs": [
    "https://www.wikidata.org/wiki/Q123456789",
    "https://en.wikipedia.org/wiki/The_House_of_Da_Vinci_II"
  ],
  "gamePlatform": [
    "Android",
    "iOS",
    "iPadOS",
    "macOS",
    "Microsoft Windows"
  ],
  "author": {
    "@type": "Organization",
    "name": "Blue Brain Games"
  },
  "genre": "Puzzle Video Game",
  "gameMode": "Single-player"
}

## References

1. Steam
2. [Source](https://store.steampowered.com/app/1259840/The_House_of_Da_Vinci_2/)
3. [Source](https://www.nintendo.com/games/detail/the-house-of-da-vinci-2-switch/)
4. Nintendo eShop
5. RAWG
6. GameSpot
7. PlayGround.ru
8. Nintendo World Report
9. Q124398839
10. GamesMeter.nl