# The Glide Project

> creative work by Diana Reed Slattery

**Wikidata**: [Q132199227](https://www.wikidata.org/wiki/Q132199227)  
**Source**: https://4ort.xyz/entity/the-glide-project

## Summary
The Glide Project is a creative work by Diana Reed Slattery, developed as an interactive video game and application using Adobe Flash. Published in 2001, it combines elements of literature and gaming, distributed online as a web page. It is recognized as an experimental digital narrative, blending poetry with interactive media.

## Key Facts
- **Author**: Diana Reed Slattery.  
- **Publication Date**: 2001.  
- **Software Engine**: Built using Adobe Flash.  
- **Distribution Format**: Accessible via web page.  
- **Classifications**: Categorized as a creative work, application, and video game.  
- **Language**: English.  
- **ELMCIP ID**: 5712 (reference identifier).  

## FAQs
### Q: Who created The Glide Project?
A: The Glide Project was authored by Diana Reed Slattery, a creator of experimental digital narratives.

### Q: When was The Glide Project released?
A: It was published in 2001, leveraging Adobe Flash technology prevalent at the time.

### Q: How was The Glide Project distributed?
A: The work was shared online via a web page, making it accessible to early-2000s internet users.

## Why It Matters
The Glide Project holds significance as an early example of interactive digital art that merges poetic storytelling with gaming mechanics. Developed during the rise of Adobe Flash, it exemplifies experimental approaches to narrative structure in the digital space. By combining text, visuals, and user interaction, the project contributes to discussions about the evolution of digital literature and multimedia art. Its release in 2001 situates it within a pivotal moment for web-based creativity, showcasing how artists utilized emerging tools to redefine storytelling. For scholars and creators interested in new media, The Glide Project serves as a case study in innovation at the intersection of technology and art.

## Notable For
- **Early Flash-Based Narrative**: One of the experimental works using Adobe Flash for interactive storytelling in the early 2000s.  
- **Poetry-Game Hybrid**: Blends poetic text with video game elements, creating a unique narrative experience.  
- **Web Distribution**: Reflects the early-2000s trend of sharing creative projects via web platforms.  

## Body
### Creation and Development
The Glide Project was conceived by Diana Reed Slattery and developed in 2001. It utilizes Adobe Flash, a software engine widely used for interactive web content during the early 2000s. The project’s design emphasizes user engagement, merging literary content with gameplay mechanics.

### Technical Specifications
- **Software**: Built with Adobe Flash.  
- **Format**: Distributed as a web page, accessible via internet browsers of the time.  
- **Language**: Presented in English.  

### Cultural Context
As a creative work, The Glide Project aligns with early 21st-century explorations of digital art and electronic literature. Its classification as both a video game and an application highlights its interdisciplinary nature, appealing to audiences interested in experimental media. The ELMCIP ID (5712) further contextualizes its recognition within academic or archival frameworks focused on electronic literature and new media.