# The effects of a mobile gamification app on elementary students’ Spanish achievement and self-efficacy

> Research article (Computer Assisted Language Learning, 2017) · cited 247× · AI/ML

**Wikidata**: [openalex:W2759877309](https://www.wikidata.org/wiki/openalex:W2759877309)  
**Source**: https://4ort.xyz/entity/the-effects-of-a-mobile-gamification-app-on-elementary-students-spanish-achievement-and-self-efficacy
