# The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education

> Research article (Smart Learning Environments, 2023) · cited 18× · AI/ML

**Wikidata**: [openalex:W4362608356](https://www.wikidata.org/wiki/openalex:W4362608356)  
**Source**: https://4ort.xyz/entity/the-effect-of-wearable-technology-on-badminton-learning-performance-a-multiple-feedback-wiser-model-in-physical-educatio
