# The effect of student self-efficacy on learning outcomes in a business simulation mobile game: a quasi-experimental study

> Research article (Library Hi Tech, 2022) · cited 11× · AI/ML

**Wikidata**: [openalex:W4295094981](https://www.wikidata.org/wiki/openalex:W4295094981)  
**Source**: https://4ort.xyz/entity/the-effect-of-student-self-efficacy-on-learning-outcomes-in-a-business-simulation-mobile-game-a-quasi-experimental-study
