# The e-learning persuasion through gamification: an elaboration likelihood model perspective

> Research article (Young Consumers Insight and Ideas for Responsible Marketers, 2020) · cited 18× · AI/ML

**Wikidata**: [openalex:W3116016427](https://www.wikidata.org/wiki/openalex:W3116016427)  
**Source**: https://4ort.xyz/entity/the-e-learning-persuasion-through-gamification-an-elaboration-likelihood-model-perspective
