# The Development of Students' Computational Thinking Practices in AI Course Using the Game-Based Learning: A Case Study

> Research article (2022 International Symposium on Educational Technology (ISET), 2022) · cited 12× · AI/ML

**Wikidata**: [openalex:W4293868678](https://www.wikidata.org/wiki/openalex:W4293868678)  
**Source**: https://4ort.xyz/entity/the-development-of-students-computational-thinking-practices-in-ai-course-using-the-game-based-learning-a-case-study
