# thatgamecompany

> video game development studio

**Wikidata**: [Q286780](https://www.wikidata.org/wiki/Q286780)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Thatgamecompany)  
**Source**: https://4ort.xyz/entity/thatgamecompany

## Summary
thatgamecompany is a video game development studio founded in 2006 by Jenova Chen and Kellee Santiago, headquartered in Santa Monica, United States. The company is known for creating emotionally-driven interactive experiences and operates as a limited liability company in the video game industry.

## Key Facts
- Founded on May 15, 2006, by Jenova Chen and Kellee Santiago
- Located in Santa Monica, California, United States
- Operates as a limited liability company
- Primary industry is the video game industry
- Jenova Chen serves as director/manager of the company
- Official website is http://www.thatgamecompany.com/
- Verified Twitter account with over 100,000 followers as of 2020
- Has social media presence on Instagram, Facebook, YouTube, Twitch, and other platforms

## FAQs
### Q: Who founded thatgamecompany?
A: thatgamecompany was founded by Jenova Chen and Kellee Santiago in 2006. Both founders were instrumental in establishing the company as a video game development studio focused on creating emotionally engaging experiences.

### Q: Where is thatgamecompany located?
A: The company is headquartered in Santa Monica, California, United States, operating as a limited liability company in the video game industry.

### Q: What type of company is thatgamecompany?
A: thatgamecompany is a video game developer specializing in creating interactive experiences. They operate as a limited liability company and are classified within the video game industry.

### Q: When was thatgamecompany established?
A: The company was officially founded on May 15, 2006, making it a significant player in the video game industry for nearly two decades.

## Why It Matters
thatgamecompany represents a distinctive approach to video game development, focusing on emotional storytelling and artistic expression rather than traditional gaming mechanics. As a pioneering studio in the indie game movement, they have demonstrated that video games can serve as meaningful artistic mediums that evoke profound emotional responses from players. Their work has influenced the broader gaming industry's understanding of what constitutes a video game experience, pushing boundaries beyond conventional entertainment into the realm of interactive art. The company's emphasis on creating shared, meaningful experiences has contributed to the evolution of game design philosophy and has inspired countless developers to explore more experimental and emotionally resonant approaches to game creation. Their success has also proven that there is a substantial market for games that prioritize atmosphere, emotion, and artistic expression over traditional competitive or action-oriented gameplay elements.

## Notable For
- Pioneering emotionally-driven game experiences that blur the line between entertainment and art
- Being founded by Jenova Chen and Kellee Santiago, who brought innovative design philosophies to game development
- Creating games that focus on shared human experiences and emotional connections
- Operating as a limited liability company while maintaining creative independence in the video game industry
- Establishing a distinctive brand identity that emphasizes artistic expression over commercial gaming conventions

## Body
### Company Foundation and Leadership
thatgamecompany was established on May 15, 2006, through the vision of co-founders Jenova Chen and Kellee Santiago. Jenova Chen serves as the director/manager of the company, providing leadership in both creative and operational capacities. The company operates as a limited liability company, which provides flexibility in business operations while protecting the founders' personal assets.

### Location and Operations
The studio is headquartered in Santa Monica, California, United States, positioning it within one of the major hubs of the American video game industry. This location provides access to talent, resources, and industry networks essential for video game development.

### Industry Classification
As a video game developer, thatgamecompany operates within the broader video game industry, which encompasses the creation, publishing, and distribution of interactive digital entertainment. The company specializes in developing unique gaming experiences that often prioritize emotional engagement and artistic expression.

### Digital Presence and Social Media
The company maintains a comprehensive digital presence across multiple platforms. Their verified Twitter account (@thatgamecompany) has been active since September 24, 2009, and had over 103,000 followers as of April 2020. The company also maintains active profiles on Facebook, Instagram, YouTube (channel ID: UCMg7SUyZguPQfhygxj2Cj4A), and Twitch, demonstrating their commitment to community engagement and brand visibility.

### Recognition and Identification
thatgamecompany has received recognition through various identification systems including IMDB (ID: co0202640), VIAF (ID: 308704670), Library of Congress Authority (no2018110031), and Bibliothèque Nationale de France (ID: 16759917m). These identifiers establish the company's legitimacy and recognition within international databases and cultural institutions.

## References

1. Virtual International Authority File
2. BnF authorities
3. Freebase Data Dumps. 2013
4. Google Knowledge Graph
5. [Source](http://km.aifb.kit.edu/services/crunchbase/)
6. Quora
7. YouTube API
8. VideoGameGeek
9. Best Thatgamecompany Posts - Reddit. Reddit
10. Video Games Chronicle