# Terebi Oekaki
**Wikidata**: [Q107816951](https://www.wikidata.org/wiki/Q107816951)  
**Source**: https://4ort.xyz/entity/terebi-oekaki

## Summary
Terebi Oekaki is a graphic tablet peripheral released by Sega in November 1985 for the SG-1000 and SC-3000 platforms. It allowed users to draw directly on their television screen using a stylus, functioning as both a creative tool and a raster graphics editor. The device was priced at 8,800 yen and was compatible with multiple Sega systems including the SG-1000 II, SC-3000, and Mark III.

## Key Facts
- Released on November 10, 1985 in Japan
- Priced at 8,800 yen
- Compatible with SG-1000, SG-1000 II, SC-3000, Mark III, and Othello Multivision
- Functions as both a peripheral and graphic tablet
- Used as a raster graphics editor
- Published by Sega (Q122741)
- Japanese title: テレビおえかき
- Connects via dedicated ports to SG-1000 and SC-3000 systems
- Has multiple database identifiers including UVL ID 177076 and SMS Power ID TerebiOekaki-SG

## FAQs
### Q: What is Terebi Oekaki?
A: Terebi Oekaki is a graphic tablet peripheral released by Sega in 1985 that allows users to draw on their TV screen using a stylus. It was designed for Sega's SG-1000 and SC-3000 computer systems.

### Q: What platforms is Terebi Oekaki compatible with?
A: Terebi Oekaki is compatible with the SG-1000, SG-1000 II, Sega SC-3000, Sega Mark III, and Othello Multivision systems.

### Q: How much did Terebi Oekaki cost when released?
A: Terebi Oekaki was priced at 8,800 yen when it was released in November 1985.

## Why It Matters
Terebi Oekaki represents an early attempt to bring creative digital art tools to home gaming consoles and computers. As one of the first consumer-grade graphic tablets for television-based systems, it bridged the gap between gaming and creative applications, allowing users to engage in digital drawing without requiring a computer monitor. This innovation predated the widespread adoption of graphic tablets in consumer markets and demonstrated Sega's willingness to explore peripheral applications beyond traditional gaming. The device's compatibility across multiple Sega platforms also showcased an early understanding of cross-platform peripheral development, making creative tools more accessible to a broader audience of home computer and console users in Japan.

## Notable For
- One of the earliest graphic tablets designed for home television use
- Cross-compatible with multiple Sega platforms including SG-1000, SC-3000, and Mark III
- Affordable creative tool at 8,800 yen during the mid-1980s
- Functions as both a peripheral and standalone graphics editor
- Demonstrates early integration of creative applications with gaming hardware

## Body
### Technical Specifications
Terebi Oekaki operates as a peripheral input device that connects directly to Sega's gaming and computer systems. The device uses a stylus-based input method, allowing users to draw directly on their television screen. It functions as both a hardware peripheral and software application, providing raster graphics editing capabilities.

### Compatibility and Connectivity
The device connects to SG-1000 and SC-3000 systems through dedicated ports, with support extending to later models including the SG-1000 II, Sega Mark III, and Othello Multivision. This broad compatibility across Sega's hardware ecosystem made it a versatile creative tool for users with different system configurations.

### Software Functionality
As a raster graphics editor, Terebi Oekaki provides basic drawing and editing capabilities. The software allows users to create and modify digital artwork directly on their television screens, representing an early form of consumer digital art creation. The integration of both hardware (the tablet) and software (the drawing application) in a single package was innovative for its time.

### Market Position
Priced at 8,800 yen, Terebi Oekaki was positioned as an affordable creative tool for the Japanese home computer and console market. This pricing strategy made digital art creation accessible to a broader audience, though its impact was primarily limited to Japan due to the regional availability of Sega's platforms at the time.

### Legacy
Terebi Oekaki represents an important step in the evolution of digital art tools, demonstrating how creative applications could be integrated with gaming hardware. While not as widely known as later graphic tablets, it established precedents for peripheral-based creative tools that would become more common in subsequent decades.

## References

1. [Source](https://web.archive.org/web/20191201074754/https://onitama.tv/gamemachine/pdf/19851215p.pdf#page=4)
2. [Game Machine](https://web.archive.org/web/20191201074754/https://onitama.tv/gamemachine/pdf/19851215p.pdf#page=4)
3. [Source](https://www.sega.jp/fb/segahard/mk3/gb800.html)
4. [Source](https://www.sega.jp/fb/segahard/mk3/gb800_01b.html)
5. [Source](http://www.smspower.org/Games/TerebiOekaki-SG)
6. [Source](https://www.igdb.com/games/terebi-oekaki)
7. [Source](https://www.uvlist.net/game-177076)
8. Q124398839