# SynthVR

> 2021 software

**Wikidata**: [Q122306828](https://www.wikidata.org/wiki/Q122306828)  
**Source**: https://4ort.xyz/entity/synthvr

## Summary  
SynthVR is a virtual reality music creation and performance application released in 2021. It allows users to interact with synthesizers and musical instruments in immersive 3D environments using VR hardware. The software runs exclusively on Microsoft Windows and is distributed digitally through platforms like Steam.

## Key Facts  
- Released on January 31, 2021  
- Runs on Microsoft Windows operating systems  
- Distributed via Steam (application ID: 1517890)  
- Supports digital distribution format only  
- Language of interface and documentation is English  
- Listed on databases including HowLongToBeat (ID: 122328), IGDB (game ID: synthvr), and SteamGridDB (ID: 5275016)  
- Available on third-party tracking sites such as IsThereAnyDeal (ID: synthvr) and Lutris (game ID: synthvr)  
- Official website: https://www.42tones.com/  

## FAQs  
### Q: What is SynthVR used for?  
A: SynthVR is a virtual reality application designed for creating and performing electronic music within immersive 3D environments. Users can manipulate synthesizers and other musical tools using VR controllers.

### Q: On which platform can I download SynthVR?  
A: SynthVR is available for purchase and download on Steam under application ID 1517890. It requires a compatible VR headset and a PC running Microsoft Windows.

### Q: When was SynthVR released?  
A: SynthVR was officially published on January 31, 2021.

## Why It Matters  
SynthVR represents an innovative intersection between music production and virtual reality technology. By enabling musicians and enthusiasts to engage with sound design in fully interactive three-dimensional spaces, it expands creative possibilities beyond traditional desktop interfaces. As one of the earlier VR-native applications focused specifically on synthesis and live performance, it contributes to the growing ecosystem of immersive audio tools that support artistic expression in new media formats. Its availability on major digital distribution platforms ensures accessibility to a global audience interested in experimental music-making technologies.

## Notable For  
- Being among the first wave of VR-native music creation apps tailored for immersive experiences  
- Integration with standard VR input devices allowing intuitive interaction with virtual instruments  
- Exclusive availability on Steam, ensuring broad discoverability and integration with existing gaming setups  
- Cross-referenced presence across multiple game and software databases including IGDB, Lutris, and HowLongToBeat  
- Focused user experience centered around electronic music synthesis rather than general-purpose DAW emulation  

## Body  
### Overview  
SynthVR is categorized as an application designed for end-users seeking immersive ways to create and perform electronic music. Developed for use in virtual reality settings, it enables tactile engagement with virtual synthesizers and audio equipment.

### Technical Specifications  
The software operates solely on computers running Microsoft Windows, requiring no additional physical hardware beyond a supported VR headset and motion controllers. It does not have native support for macOS or Linux unless run through compatibility layers or emulators.

### Distribution & Availability  
It is distributed digitally through Valve's Steam platform, where it has been assigned the unique identifier 1517890. Additional identifiers exist on external services:
- **Lutris**: synthvr
- **IGDB**: synthvr (with qualifier ID 145267)
- **HowLongToBeat**: 122328
- **IsThereAnyDeal**: synthvr
- **SteamGridDB**: 5275016

These IDs facilitate cross-platform recognition and metadata synchronization across various cataloging systems.

### Website & Documentation  
The official project page is hosted at https://www.42tones.com/. All content on the site is presented in English, aligning with the primary language of the application itself.

### Development Context  
While specific developer information isn't included in the source data, the consistent referencing of Steam as both distributor and reference point suggests strong alignment with mainstream PC VR marketplaces. The early 2021 release places it during a period of increasing consumer interest in VR-based entertainment and productivity tools.

## References

1. Steam