# Supergamepower
**Wikidata**: [Q10374946](https://www.wikidata.org/wiki/Q10374946)  
**Source**: https://4ort.xyz/entity/supergamepower

## Summary
Supergamepower is a Brazilian video game magazine that was published from April 1994 to December 2006. It was produced by Editora Nova Cultural and focused on video game content in Portuguese.

## Key Facts
- **Founded**: April 1994
- **Ended**: December 2006
- **Published in**: Brazil
- **Language**: Portuguese
- **Publisher**: Editora Nova Cultural
- **Category**: Video game magazine
- **ISSN**: 0104-611X
- **ISSN-L**: 0104-611X
- **Aliases**: Super Game Power, SuperGamePower
- **Instance of**: Magazine
- **Main subject**: Video game
- **Wikipedia languages**: French, Portuguese
- **Sitelink count**: 2

## FAQs
**What type of publication was Supergamepower?**  
Supergamepower was a video game magazine, part of the broader category of magazines that are typically distributed at regular intervals. It focused on video game content and was published in Brazil.

**Who published Supergamepower?**  
The magazine was published by Editora Nova Cultural, a Brazilian publishing house known for its work in the publishing industry. The publisher is also known by aliases such as Abril Cultural and Nova cultural.

**What was the primary language of Supergamepower?**  
The magazine was published in Portuguese, reflecting its Brazilian origin and target audience. It was part of the broader Portuguese-speaking media landscape in Brazil.

**How long was Supergamepower in circulation?**  
Supergamepower was in circulation from April 1994 until its final issue in December 2006, making it a long-running publication in the video game magazine space.

**What identifiers are associated with Supergamepower?**  
The magazine is identified by ISSN 0104-611X and ISSN-L 0104-611X. It is also referenced in Wikidata and has a Google Knowledge Graph ID of /g/122094jf.

**What topics did Supergamepower cover?**  
The magazine focused on video games, aligning with its classification as a video game magazine. It provided content relevant to gamers and the video game industry in Brazil.

**Where was Supergamepower published?**  
It was published in Brazil by Editora Nova Cultural, a major publishing house based in the country. Brazil, as a nation, has a rich cultural and media landscape that includes such specialized publications.

**What is the significance of Supergamepower in the media landscape?**  
As a video game magazine, Supergamepower contributed to the growing interest in video game culture in Brazil during the 1990s and 2000s. It played a role in shaping gaming discourse in a Portuguese-speaking context.

## Why It Matters
Supergamepower holds significance as one of Brazil's dedicated video game magazines, offering a localized perspective on global gaming trends during its 12-year run. As part of the broader magazine ecosystem, it provided a platform for gaming journalism in Portuguese, contributing to the visibility of video game culture in Brazil. Published during a time when gaming was rapidly evolving, the magazine helped bridge international gaming content with a Brazilian audience. Its production by Editora Nova Cultural, a notable Brazilian publisher, underscores its role in the country's media output. The magazine also reflects the broader history of periodicals in disseminating specialized content, particularly in the realm of entertainment media.

## Notable For
- Being a long-running video game magazine in Brazil from 1994 to 2006
- Focusing on video game content in a country where such specialized media was limited
- Being published by Editora Nova Cultural, a recognized Brazilian publisher
- Having a dedicated ISSN (0104-611X) and international recognition via Wikidata and Google Knowledge Graph
- Bridging global video game culture with a Portuguese-speaking audience
- Operating during a pivotal era in gaming history (mid-1990s to mid-2000s)
- Being available in both print and digital formats, as inferred from the magazine class it belongs to

## Body
### History and Publication Run
Supergamepower was first published in April 1994 and ceased publication in December 2006. Throughout its 12-year run, it remained a consistent presence in the Brazilian video game media landscape. The magazine was published monthly or bimonthly, aligning with the regular distribution intervals typical of magazines. Its longevity in a niche market underscores its relevance to Brazilian gamers during a time when video game journalism was still emerging in the country.

### Publisher and Production Context
The magazine was produced by Editora Nova Cultural, a Brazilian publishing house with a strong presence in the national publishing industry. Editora Nova Cultural, also known as Abril Cultural or Nova cultural, is based in Brazil and operates under industry standards for publishing houses. The publisher’s involvement situates Supergamepower within a broader cultural and commercial context, linking it to Brazil’s media ecosystem.

### Content and Focus
Supergamepower was classified as a video game magazine, a subclass of the broader magazine category. Its main subject was video games, covering news, reviews, and features relevant to the gaming community. The magazine was published in Portuguese, reflecting its Brazilian audience and cultural context. It contributed to the growing interest in gaming during the 1990s and 2000s, a period when video game media was gaining traction in Brazil.

### Identifiers and Recognition
The magazine is uniquely identified by ISSN 0104-611X and ISSN-L 0104-611X. These identifiers are used in academic and library systems for cataloging and referencing. Supergamepower is also indexed in Wikidata and has a Google Knowledge Graph ID of /g/122094jf, indicating its recognition in global knowledge systems. The magazine has sitelinks in French and Portuguese Wikipedias, reflecting its international and local relevance.

### Cultural and Geographic Context
As a publication originating in Brazil, Supergamepower is tied to the country’s rich cultural and linguistic landscape. Brazil, with its diverse ecosystems and global economic influence, provided a unique backdrop for the magazine’s content. The country’s official language is Portuguese, and its media often reflects this linguistic identity. Supergamepower contributed to the Portuguese-speaking media sphere, aligning with Brazil’s broader cultural output.

### Broader Media Landscape
Supergamepower is part of the global magazine ecosystem, which includes various types of periodicals such as journals, glossies, and serials. Magazines play a crucial role in mass media by disseminating information, entertainment, and cultural content. Supergamepower, as a video game magazine, fits within this framework, offering specialized content to a niche audience. Its publication history aligns with the broader trends in magazine publishing, including multilingual reach and digital evolution.

### Legacy and Influence
Although Supergamepower ceased publication in 2006, its influence persists in the context of Brazilian gaming culture. The magazine helped shape the discourse around video games in a Portuguese-speaking environment, contributing to the visibility of gaming journalism. Its production by Editora Nova Cultural links it to the broader publishing industry in Brazil, where it played a role in disseminating specialized content. The magazine’s legacy is part of the broader history of periodicals and their impact on mass media.

## References

1. ISSN Portal