# Supercell

> Finnish video game company

**Wikidata**: [Q1438774](https://www.wikidata.org/wiki/Q1438774)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Supercell_(company))  
**Source**: https://4ort.xyz/entity/supercell

## Summary  
Supercell Oy is a Finnish video‑game developer and publisher founded on 14 May 2010 in Helsinki.  It creates mobile games, operates with a small staff (≈300 employees in 2019), and is majority‑owned by the Chinese conglomerate Tencent.

## Key Facts  
- **Founded:** 14 May 2010 (official inception date).  
- **Headquarters:** Ruoholahti, Itämerenkatu 11, 00180 Helsinki, Finland.  
- **CEO:** Ilkka Paananen (in office since May 2010).  
- **Industry:** Video‑game industry; software development.  
- **Employees:** 300 (point‑in‑time 2019).  
- **Ownership:** Majority‑owned by Tencent (≈84 % stake, since 2016).  
- **Former minority investor:** SoftBank Group (≈70 % stake 2013‑2016).  
- **Legal form:** Osakeyhtiö (Finnish limited company).  
- **Official website:** https://supercell.com/en/.  
- **Primary product:** Mobile games (e.g., “product_or_material_produced” listed as *mobile game*).

## FAQs  
### Q: When was Supercell founded?  
**A:** Supercell was founded on 14 May 2010 in Helsinki, Finland.  

### Q: Who owns Supercell?  
**A:** The majority shareholder is the Chinese multinational Tencent, holding roughly 84 % of the company since 2016.  

### Q: How many people work at Supercell?  
**A:** As of 2019, Supercell employed about 300 people.  

### Q: What does Supercell develop?  
**A:** Supercell develops and publishes mobile video games, operating within the video‑game and software‑development sectors.  

### Q: Who is the chief executive of Supercell?  
**A:** Ilkka Paananen has served as CEO since May 2010.

## Why It Matters  
Supercell is a leading example of a highly successful, lean‑structured mobile‑game studio.  Within a decade of its 2010 launch, it grew to become a global player, attracting a majority stake from Tencent—one of the world’s largest video‑game investors.  Its small‑team model demonstrates that massive revenue and worldwide reach can be achieved without the massive headcounts typical of traditional “AAA” developers.  By focusing on mobile platforms, Supercell helped shape the modern free‑to‑play ecosystem, influencing monetisation strategies, live‑service updates, and community‑driven development.  Its ownership ties also illustrate the increasing cross‑border investment flow in the gaming industry, linking Nordic creativity with Asian capital.

## Notable For  
- **Majority Tencent ownership:** ≈84 % stake, making it a key asset in Tencent’s global gaming portfolio.  
- **Lean workforce:** Only ~300 employees (2019) while delivering high‑revenue mobile titles.  
- **Rapid growth:** Founded in 2010 and quickly became a top‑grossing mobile‑game publisher.  
- **Finnish origin:** One of Finland’s most internationally recognized tech companies.  
- **Mobile‑first focus:** All products are classified as mobile games, distinguishing it from traditional console/PC developers.

## Body  

### History  
- **Inception (2010‑05‑14):** Supercell Oy was registered in Helsinki, Finland.  
- **Legal formation:** Operates as an *osakeyhtiö* (Finnish limited company) since 16 July 2010.  

### Corporate Structure  
- **CEO:** Ilkka Paananen, leading the company since its founding.  
- **Ownership timeline:**  
  - 2013‑2016: SoftBank Group held a ~70 % stake.  
  - 2016‑present: Tencent acquired a majority stake (~84 %).  
- **Parent organisations:** Tencent (primary), SoftBank Group (former).  

### Operations  
- **Industry classification:** Video‑game industry; software development.  
- **Product focus:** Mobile games (as per “product_or_material_produced”).  
- **Employee count:** 300 employees reported for 2019, reflecting a compact development model.  

### Financial & Market Position  
- **Revenue impact:** Though specific figures are not listed, the company’s acquisition by Tencent and its reputation for high‑earning mobile titles indicate substantial financial performance.  
- **Global presence:** Headquarters in Helsinki; corporate links to China (Tencent) and prior ties to Japan (SoftBank).  

### Online Presence & Identifiers  
- **Website:** https://supercell.com/en/  
- **Social media:** Verified Twitter (@supercell), Instagram (@supercell), Facebook (supercell), YouTube channel (UCXO2ZE‑H4ZVjJDjTuQzv‑Bw).  
- **Identifiers:** IMDb co0619013, VIAF 11146030496335861255, Freebase /m/0h1h41r, Wikidata Q… (Supercell (company)).  

### Legal & Registration Details  
- **EU VAT number:** FI23365096.  
- **Finnish business ID:** 2336509‑6.  
- **Legal entity identifier:** 743700MSCHABJ4XW2532.  

### External References  
- **Wikidata description:** “Finnish video game company.”  
- **Wikipedia title:** “Supercell (company).”  

## Schema Markup  
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  "@type": "Thing",
  "name": "Supercell",
  "description": "Finnish video‑game developer and publisher founded in 2010, known for mobile games and majority‑owned by Tencent.",
  "url": "https://supercell.com/en/",
  "sameAs": [
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  "additionalType": "VideoGameDeveloper"
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## References

1. [Source](https://www.lobbyfacts.eu/datacard/supercell-oy?rid=245932993441-10)
2. [Source](https://www.pcgamer.com/every-game-company-that-tencent-has-invested-in/)
3. [Business Information System](https://tietopalvelu.ytj.fi/yritystiedot.aspx?yavain=2262161&tarkiste=198AE284C2A0CC84ED0F9D5C30D01BA1D592D964)
4. Freebase Data Dumps. 2013
5. [Source](https://group.softbank/news/press/20160621)
6. [Supercelliltä hurjat luvut: liikevaihto harppasi 2,1 miljardiin – työntekijät saivat osansa. 2016](http://www.kauppalehti.fi/uutiset/supercellilta-hurjat-luvut-liikevaihto-harppasi-2-1-miljardiin--tyontekijat-saivat-osansa/n8swg4E6)
7. [Source](http://km.aifb.kit.edu/services/crunchbase/)
8. YouTube API
9. VideoGameGeek