# Super Postal

> Japanese version of the 1997 video game Postal, featuring Japanese voice acting and two additional levels.

**Wikidata**: [Q64007262](https://www.wikidata.org/wiki/Q64007262)  
**Source**: https://4ort.xyz/entity/super-postal

## Summary  
Super Postal is the Japanese version of the 1997 video game *Postal*, released on January 23, 1998, featuring Japanese voice acting and two additional levels set in Tokyo and Osaka. Developed by Running with Scissors and published by Micromouse, it was designed for Microsoft Windows and localized to appeal to Japanese audiences.  

## Key Facts  
- **Release Date**: January 23, 1998 (Japan).  
- **Developer**: Running with Scissors (U.S.-based, founded in 1996).  
- **Publisher**: Micromouse.  
- **Platform**: Microsoft Windows.  
- **Additional Content**: Two exclusive levels set in Tokyo and Osaka.  
- **Original Game**: A localized edition of the 1997 *Postal*.  
- **Game Engine**: RSPiX.  
- **Language**: Japanese voice acting and text.  
- **MobyGames ID**: 89306.  
- **Series**: Part of the *Postal* franchise (preceded by *Postal*, followed by *Postal: Special Delivery*).  

## FAQs  
### Q: When was Super Postal released?  
A: Super Postal was released in Japan on January 23, 1998.  

### Q: How is Super Postal different from the original Postal?  
A: It includes Japanese voice acting and two additional levels set in Tokyo and Osaka.  

### Q: Who developed Super Postal?  
A: The game was developed by Running with Scissors, a U.S.-based video game company.  

## Why It Matters  
Super Postal is significant as a localized adaptation of a controversial game, demonstrating efforts to tailor content for international audiences. Its inclusion of Japan-specific levels and voice acting reflects cultural customization in early video game globalization. As part of the *Postal* series, known for its over-the-top violence and satire, Super Postal highlights how developers navigated regional preferences while maintaining core gameplay. It also serves as an example of how bonus content (e.g., new levels) was used to differentiate regional releases in the late 1990s.  

## Notable For  
- First Japanese localization of the *Postal* series, with region-specific content.  
- Introduction of Tokyo and Osaka as narrative locations, unique to this version.  
- Use of Japanese voice acting to enhance immersion for local players.  
- Early example of a video game edition with exclusive enhancements (additional levels).  

## Body  
### Development and Release  
Super Postal was developed by Running with Scissors, a U.S. studio founded in 1996, and published by Micromouse. It launched in Japan on January 23, 1998, for Microsoft Windows, following the original *Postal*’s 1997 release.  

### Gameplay and Content  
The game retains the shoot 'em up genre of the original but adds two Japan-themed levels set in Tokyo and Osaka. These levels distinguish it from the international version, offering localized environments.  

### Localization Features  
Key adaptations include:  
- Full Japanese voice acting.  
- Text and audio tailored for Japanese audiences.  
- Region-specific settings (Tokyo, Osaka) not present in the original.  

### Technical Details  
- **Engine**: Built using the RSPiX engine.  
- **System Requirements**: Designed for Microsoft Windows, aligning with late 1990s PC gaming standards.  

### Legacy  
Documented on platforms like MobyGames (ID: 89306) and Fandom, Super Postal remains a notable entry in the *Postal* series. It exemplifies early localization strategies and the challenges of adapting controversial content for distinct cultural markets.