# Study of the impact of social learning and gamification methodologies on learning results in higher education

> Research article (Computer Applications in Engineering Education, 2022) · cited 30× · AI/ML

**Wikidata**: [openalex:W4302293617](https://www.wikidata.org/wiki/openalex:W4302293617)  
**Source**: https://4ort.xyz/entity/study-of-the-impact-of-social-learning-and-gamification-methodologies-on-learning-results-in-higher-education
