# Strategiae

> video game developer

**Wikidata**: [Q118134690](https://www.wikidata.org/wiki/Q118134690)  
**Source**: https://4ort.xyz/entity/strategiae

## Summary
Strategiae is a French video game developer best known for creating the 2017 turn-based strategy title "Wars Across the World" and its extensive catalog of historical expansion packs. The studio specializes in compact, card-driven wargames that cover battles and campaigns from 53 BC to 2020 AD.

## Key Facts
- Released the base game "Wars Across the World" in 2017
- Produced 29 expansion packs between 2017 and 2020, all for "Wars Across the World"
- Every expansion launched within three years of the base game
- Covered conflicts span 2,000+ years: Carrhae 53 BC to fictional Innsmouth 1928
- Expansion titles include Austerlitz 1805, Normandy 1944, Waterloo 1815, and Gulf 1990
- Classified as a video game developer (Wikidata Q58287519)

## FAQs
### Q: What game is Strategiae famous for?
A: Strategiae is known almost exclusively for "Wars Across the World," a turn-based strategy engine that uses a single rule set and map scale to simulate dozens of historical battles through small, downloadable scenarios.

### Q: How many expansions did Strategiae release?
A: From 2017 through 2020 the studio published 29 official expansion packs, each focusing on a single battle or short campaign such as Korea 1950, Bull Run 1861, or Caesar 58.

### Q: Does Strategiae develop other games besides Wars Across the World?
A: According to the documented catalog, all released titles and expansions belong to the "Wars Across the World" family; no additional standalone games are listed.

## Why It Matters
Strategiae’s rapid-fire release schedule turned "Wars Across the World" into a modular wargame platform rather than a single title, letting players collect precise historical moments much like paperback histories. By re-using one rules engine and map presentation, the studio kept development cycles short and prices low, demonstrating how a small team can sustain a niche community through steady content drops. For digital wargamers, the approach created an affordable "mix-and-match" library that covers everything from ancient Rome to Cold-War Africa, filling gaps left by bigger publishers who focus on headline conflicts.

## Notable For
- Released 29 expansions in just three years—an unusually high cadence for wargames
- Covers 2,000+ years of military history with a single, reusable game engine
- Keeps individual DLC scopes narrow (one battle per pack), enabling low price points
- Maintains consistent naming convention: "Wars Across the World: [Battle] [Year]"

## Body
### Product Model
Strategiae follows a micro-DLC model: one base ruleset, many small scenarios. Each expansion retails separately and unlocks a new battle on the client’s master game launcher.

### Chronological Spread
Earliest scenario: Carrhae 53 BC  
Latest historical scenario: Gulf 1990 (2018)  
Fictional outliers: Innsmouth 1928 (Lovecraftian theme)

### Release Cadence
2017: 18 expansions  
2018: 7 expansions  
2019: 3 expansions  
2020: 2 expansions

### Engine Consistency
All content uses the same hex-grid, card-driven mechanics and 3–10 turn length, letting players jump between eras without relearning controls.

## Schema Markup
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