# Storyman

> creative work

**Wikidata**: [Q132204536](https://www.wikidata.org/wiki/Q132204536)  
**Source**: https://4ort.xyz/entity/storyman-q132204536

## Summary
Storyman is a web-based creative work classified as electronic literature, adapted from the traditional word game Hangman. It is implemented using Adobe Flash and HTML, distributed as a web page, and primarily uses English.

## Key Facts
- Genre: Electronic literature
- Based on: Hangman
- ELMCIP ID: 12646
- Instance of: Creative work, application, web page, video game
- Software engine: Adobe Flash
- Distribution format: Web page
- Programming language: HTML
- Language of work or name: English
- Available at: https://www.eastoftheweb.com/cgi-bin/top_scores.pl?game=storyman

## FAQs
### Q: What genre does Storyman belong to?
A: Storyman is classified as electronic literature.

### Q: What game is Storyman based on?
A: Storyman is based on the traditional word game Hangman.

### Q: What technology is used to build Storyman?
A: Storyman uses Adobe Flash as its software engine and HTML as its programming language.

### Q: How can I access Storyman?
A: Storyman is available as a web page at the URL: https://www.eastoftheweb.com/cgi-bin/top_scores.pl?game=storyman

### Q: What language is Storyman written in?
A: The language of Storyman is English.

## Why It Matters
Storyman represents a significant example of early electronic literature, merging the familiar mechanics of the word game Hangman with interactive storytelling on the web. As a web-based application using Flash and HTML, it exemplifies the technological capabilities of the era for creating accessible, browser-based literary experiences. Its classification as both an application and electronic literature highlights the intersection of game design and digital writing, demonstrating how traditional forms can be reimagined and distributed within the digital realm. It serves as a notable artifact in the evolution of interactive web narratives and educational games.

## Notable For
*   Being a prime example of electronic literature adapted from a traditional word game (Hangman).
*   Utilizing Adobe Flash as its primary software engine for web-based interactivity.
*   Being distributed and accessed exclusively as a web page, emphasizing its online nature.
*   Combining game mechanics with narrative elements within an electronic literary framework.

## Body

### Overview
Storyman is a creative work defined as an application, web page, and video game. Its core identity is rooted in electronic literature.

### Genre and Classification
Storyman is explicitly categorized as electronic literature. It is also classified as a video game, an application, and a web page. Its foundation is the classic word game Hangman.

### Technical Implementation
*   Software Engine: Adobe Flash
*   Programming Language: HTML
*   Distribution Format: Web page

### Distribution and Availability
Storyman is accessible via a specific web URL: https://www.eastoftheweb.com/cgi-bin/top_scores.pl?game=storyman. Its language is English. Its unique identifier in the ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice) Knowledge Base is 12646.