# state pattern

> design pattern that allows an object to alter its behavior when its internal state changes, e.g. a strategy pattern, akin to finite-state machines

**Wikidata**: [Q230866](https://www.wikidata.org/wiki/Q230866)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/State_pattern)  
**Source**: https://4ort.xyz/entity/state-pattern


## References

1. Freebase Data Dumps. 2013