# SQUEEZ

> inactive adult game brand owned by Tech Arts Inc.

**Wikidata**: [Q11244300](https://www.wikidata.org/wiki/Q11244300)  
**Source**: https://4ort.xyz/entity/squeez

## Summary
SQUEEZ is an inactive adult game brand owned by Tech Arts Inc., a defunct Japanese pornographic video game company. The brand operated primarily in the Japanese market and was known for developing adult visual novels and games.

## Key Facts
- SQUEEZ was owned by Tech Arts Inc., a Japanese company founded in October 1996
- The brand's notable work includes "Honō no Haramase"
- SQUEEZ maintained a Japanese-language website at http://squeez-soft.jp/
- The brand had a Twitter presence under the handle squeez_staff
- SQUEEZ was classified as a brand, video game developer, and video game publisher
- The company had approximately 50 employees as of September 2009
- SQUEEZ's headquarters were located in Sapporo, Japan

## FAQs
### Q: What type of games did SQUEEZ develop?
A: SQUEEZ developed adult games, primarily visual novels and erotic video games for the Japanese market. Their most notable work was "Honō no Haramase."

### Q: Is SQUEEZ still active?
A: No, SQUEEZ is an inactive brand. It was owned by Tech Arts Inc., which is a defunct company.

### Q: Where was SQUEEZ based?
A: SQUEEZ was based in Japan, with headquarters in Sapporo. The company operated primarily in the Japanese market.

## Why It Matters
SQUEEZ represents a segment of the Japanese adult gaming industry that catered to niche markets with specialized content. As part of Tech Arts Inc., the brand contributed to the broader ecosystem of adult visual novels and erotic games that have been a significant part of Japan's gaming culture. While the brand is now inactive, it exemplifies the business model of adult game development in Japan, where companies could sustain operations with dedicated audiences. The brand's existence also highlights the distinct separation between mainstream and adult gaming sectors in Japanese entertainment, where specialized companies could thrive by serving specific market demands.

## Notable For
- Development of adult visual novels and erotic games for Japanese market
- Notable work "Honō no Haramase" as a flagship title
- Operation as part of Tech Arts Inc., a company with 50 employees
- Maintenance of dedicated Japanese-language website and social media presence
- Classification as both game developer and publisher in adult entertainment sector

## Body
### Company Background
SQUEEZ operated as a brand under Tech Arts Inc., a Japanese company established in October 1996. Tech Arts Inc. was headquartered in Sapporo, Japan, with operations in the software and video game industry. The company maintained offices at different locations in Sapporo over time, with headquarters moving to 北海道札幌市中央区南十六条西１７丁目１番８ (064-0916) starting January 16, 2018.

### Brand Operations
The SQUEEZ brand maintained a professional online presence with a dedicated Japanese-language website at http://squeez-soft.jp/. The brand also operated a Twitter account under the handle squeez_staff, which had accumulated followers over time, reaching 6,666 followers by June 16, 2020, and 6,627 followers by January 2, 2021.

### Industry Classification
SQUEEZ was classified across multiple categories within the gaming industry, functioning as a brand, video game developer, and video game publisher. The company specialized in adult content, specifically erotic visual novels and games, which positioned it within the niche segment of the Japanese gaming market.

### Notable Products
The brand's most recognized work was "Honō no Haramase," which represented their flagship title in the adult gaming space. This product exemplified the type of content SQUEEZ developed during its operational period.

### Technical Identifiers
SQUEEZ maintained various industry identifiers including a GameFAQs company ID of 74712, a MobyGames company ID of 17936, and a Visual Novel Database ID of p434. These identifiers helped track the brand's presence across different gaming databases and platforms.