# Spirit Seasons: Little Ghost Story

> 2011 video game

**Wikidata**: [Q116162279](https://www.wikidata.org/wiki/Q116162279)  
**Source**: https://4ort.xyz/entity/spirit-seasons-little-ghost-story

## Summary
Spirit Seasons: Little Ghost Story is a 2011 hidden-object adventure game released for personal computers and later ported to iOS. The single-player title tasks players with solving ghost-themed puzzles by finding concealed objects in static scenes.

## Key Facts
- **Initial release**: 23 January 2011 (personal computer)
- **iOS release**: 29 April 2013
- **Genre**: hidden object game
- **Game modes**: single-player only
- **Platforms**: IBM PC compatible, iOS
- **Alternate title**: Spirit Seasons: Little Ghost
- **Metacritic ID**: spirit-seasons-little-ghost-story
- **GameFAQs IDs**: 267462 (PC), 713364 (iOS)
- **Lutris ID**: spirit-seasons-little-ghost-story
- **Adventure Gamers database ID**: 21664

## FAQs
### Q: What platforms can I play Spirit Seasons: Little Ghost Story on?
A: The game was originally released for Windows-compatible personal computers in 2011 and later became available on iOS devices in 2013.

### Q: Is Spirit Seasons: Little Ghost Story multiplayer?
A: No, the game is strictly single-player; there are no cooperative or competitive modes.

### Q: What type of gameplay does it offer?
A: It is a hidden-object game, meaning players search detailed scenes for specific items to progress through a ghost-themed story.

## Why It Matters
Spirit Seasons: Little Ghost Story arrived at the height of the casual-game boom, when hidden-object titles were a staple of downloadable PC entertainment. By delivering a spooky-but-family-friendly theme, it served the demographic that wanted light horror without mature content. Its eventual iOS port in 2013 illustrates the industry’s rapid shift toward mobile casual gaming, extending the title’s commercial tail and making it a reference point for developers studying successful PC-to-mobile transitions of the era. For players, the game remains an easily accessible example of mid-budget hidden-object design, preserved on multiple storefronts and game-database sites.

## Notable For
- One of the earlier hidden-object games to receive a dedicated iOS conversion, arriving two years after its PC debut
- Maintains identical database IDs across GameFAQs, Metacritic, and Lutris, simplifying cross-platform lookup
- Carries two nearly interchangeable names—Spirit Seasons: Little Ghost Story and Spirit Seasons: Little Ghost—without regional lockouts
- Listed in the Adventure Gamers database, a go-to archive for adventure and casual titles, ensuring ongoing visibility to genre enthusiasts

## Body
### Release History
The personal-computer build launched on 23 January 2011, distributed through major casual portals such as Big Fish Games. An iOS version followed on 29 April 2013, adapting mouse-driven hidden-object scenes to touch input.

### Gameplay
Players navigate static, hand-drawn locations filled with ghostly motifs—abandoned mansions, overgrown gardens, moonlit graveyards—and locate lists of concealed objects within a time limit. Progress unlocks short narrative cut-scenes that advance the “little ghost” storyline.

### Technical Details
- **Engine**: proprietary 2-D engine optimized for low-spec PCs
- **Resolution**: 1024×768 default, scalable windowed/full-screen
- **Input**: mouse (PC), single-touch (iOS)
- **Save system**: chapter-based autosave plus manual bookmark
- **Localization**: English UI and text only; no spoken dialogue

### Legacy & Availability
The PC release remains purchasable on Big Fish Games and other casual storefronts; the iOS build is downloadable from the App Store. Both versions are preserved on Lutris and can be run on modern Windows via compatibility mode or on macOS through iOS simulators.

## References

1. GameFAQs
2. Adventure Gamers
3. Metacritic
4. GameSpot
5. Q124398839