# Something We Made

> Something We Made is a small studio of 4 people known for developing TOEM and TOEM 2, a photo-adventure saga of videogames.

**Wikidata**: [Q135299412](https://www.wikidata.org/wiki/Q135299412)  
**Source**: https://4ort.xyz/entity/something-we-made

## Summary
Something We Made is a small video game development studio based in Sweden, known for creating the TOEM and TOEM 2 photo-adventure games. The studio consists of just four people who have built a reputation for their charming, hand-drawn visual style and relaxing gameplay experiences.

## Key Facts
- Founded as a 4-person studio specializing in video game development
- Created TOEM, released in 2021 as their breakout hit
- Developed TOEM 2 as a sequel to their successful first game
- Known for photo-adventure games that combine exploration with photography mechanics
- Based in Sweden with an active online presence across multiple social platforms
- Maintains a website at https://www.somethingwemade.se/ featuring their games and team
- Active on Twitter/X since June 2018 under the handle @SWMGames
- Has YouTube channel with handle SWMGames and ID UCpqWL9_kB0L0aV-UYs3Ssrw

## FAQs
### Q: What kind of games does Something We Made create?
A: Something We Made specializes in photo-adventure games, with their most notable titles being TOEM and TOEM 2. These games combine exploration, puzzle-solving, and photography mechanics in charming, hand-drawn worlds.

### Q: How many people work at Something We Made?
A: Something We Made is a very small studio with exactly 4 people, making them an indie developer that operates on a minimal team structure.

### Q: Where is Something We Made located?
A: Something We Made is based in Sweden, though they maintain a strong online presence through their website and social media channels.

## Why It Matters
Something We Made represents the success possible for small indie studios in today's gaming landscape. With just four people, they've managed to create distinctive, critically-acclaimed games that stand out in the crowded indie market. Their TOEM series demonstrates how a focused creative vision and unique gameplay mechanics can resonate with players, proving that you don't need massive teams or budgets to make memorable games. The studio's success also highlights the growing viability of niche genres like photo-adventures, showing how experimental gameplay concepts can find dedicated audiences. Their work contributes to the diversity of gaming experiences available, offering something different from mainstream AAA titles and inspiring other small teams to pursue their creative visions.

## Notable For
- Creating the TOEM series, which pioneered the photo-adventure genre
- Maintaining a distinctive hand-drawn art style across their games
- Operating as a successful 4-person indie studio in a competitive market
- Building a strong social media presence since 2018
- Developing games that blend exploration, photography, and puzzle-solving mechanics

## Body
### Studio Overview
Something We Made operates as a boutique video game development studio with a laser focus on creating unique gaming experiences. Their small team size of four people allows for tight creative control and a unified artistic vision across their projects.

### Game Development
The studio's flagship series, TOEM, represents their core design philosophy of combining exploration with photography mechanics. The original TOEM launched in 2021, establishing their signature style of hand-drawn visuals and relaxed gameplay pacing. TOEM 2 followed as a direct sequel, expanding on the mechanics and world-building of the original.

### Online Presence
Something We Made maintains active engagement with their community through multiple platforms. Their Twitter presence dates back to June 2018, showing consistent communication with fans. The studio's YouTube channel provides gameplay footage and updates, while their Instagram account offers behind-the-scenes content and visual teasers of their development process.

### Business Model
Operating as a small indie studio allows Something We Made to maintain creative independence while managing lower overhead costs. Their focused approach to game development - creating fewer, higher-quality titles rather than churning out multiple projects - has proven successful in building a dedicated fanbase for their unique brand of photo-adventure games.

## References

1. [Source](https://www.somethingwemade.se/#games)
2. [Source](https://www.somethingwemade.se/)
3. [Source](https://en.wikipedia.org/wiki/Toem)
4. [Source](https://x.com/swmgames?lang=es)
5. [Source](https://www.instagram.com/swmgames/?hl=es)
6. [Source](https://www.facebook.com/SomethingWeMade)
7. [Source](https://www.somethingwemade.se/#team)
8. [Source](https://www.youtube.com/@SWMGames)