# So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game

> Research article (New Media & Society, 2017) · cited 62× · AI/ML

**Wikidata**: [openalex:W2774182267](https://www.wikidata.org/wiki/openalex:W2774182267)  
**Source**: https://4ort.xyz/entity/so-scary-yet-so-fun-the-role-of-self-efficacy-in-enjoyment-of-a-virtual-reality-horror-game
