# Smart technologies and shopping experience: Are gamification interfaces effective? The case of the Smartstore

> Research article (Technological Forecasting and Social Change, 2017) · cited 130× · AI/ML

**Wikidata**: [openalex:W2605215082](https://www.wikidata.org/wiki/openalex:W2605215082)  
**Source**: https://4ort.xyz/entity/smart-technologies-and-shopping-experience-are-gamification-interfaces-effective-the-case-of-the-smartstore
