# Six Days of Snow

> 2017 video game

**Wikidata**: [Q112147419](https://www.wikidata.org/wiki/Q112147419)  
**Source**: https://4ort.xyz/entity/six-days-of-snow

## Summary  
**Six Days of Snow** is a 2017 visual‑novel video game developed and published by the indie studio **ebi‑hime**. It launched on 29 December 2017 as a single‑player title and is distributed digitally through **Steam** for **Microsoft Windows, macOS, and Linux**.

## Key Facts  
- **Release date:** 29 December 2017 (Steam)【Steam, 2022‑05‑27】  
- **Genre:** Visual novel【Q17013880, 2024‑06‑12】  
- **Developer & Publisher:** ebi‑hime【Steam, 2022‑05‑27】  
- **Game mode:** Single‑player video game【Steam, 2022‑05‑27】  
- **Platforms:** Microsoft Windows, macOS, Linux (all via Steam)【Steam, 2022‑05‑27】  
- **Distribution format:** Digital distribution on Steam【Steam】  
- **Language:** English【Steam, 2022‑05‑27】  
- **Steam Application ID:** 754810 (covers Windows, macOS, Linux)【Steam】  
- **Identifiers:** UVL ID 241645 (Linux), RAWG ID six-days-of-snow, TuxDB ID 4813, Lutris ID six-days-of-snow, etc.  

## FAQs  
### Q: What kind of game is Six Days of Snow?  
**A:** It is a visual‑novel video game, focusing on narrative and text‑driven interaction rather than action‑oriented gameplay.  

### Q: When and where can I play Six Days of Snow?  
**A:** The game was released on 29 December 2017 and is available for download on Steam for Windows, macOS, and Linux.  

### Q: Who created Six Days of Snow?  
**A:** The indie developer and publisher **ebi‑hime** both created and released the title.  

### Q: Is Six Days of Snow a multiplayer experience?  
**A:** No, it is designed as a single‑player experience.  

### Q: How is the game distributed?  
**A:** It is distributed digitally through the Steam platform, requiring no physical media.  

## Why It Matters  
Six Days of Snow exemplifies the growing accessibility of indie visual‑novel titles across major desktop operating systems. By supporting Windows, macOS, and Linux, the game reaches a broader audience than many contemporaries that remain Windows‑only, reinforcing the importance of cross‑platform compatibility in the indie market. Its release through Steam—a dominant digital distribution channel—demonstrates how small studios can leverage established platforms to achieve global reach without physical publishing. As a single‑player narrative experience, it contributes to the diversity of storytelling formats in video games, offering players an English‑language visual novel that can be enjoyed on any of the three major desktop OS families. This model encourages other indie developers to consider multi‑OS releases, thereby enriching the ecosystem for both creators and gamers.  

## Notable For  
- **Cross‑platform release** on Windows, macOS, and Linux via a single Steam app ID.  
- **Indie development and publishing** handled entirely by ebi‑hime, showcasing a self‑contained production pipeline.  
- **Digital‑only distribution** on Steam, eliminating the need for physical copies.  
- **Visual‑novel genre** focus, catering to narrative‑driven gameplay enthusiasts.  
- **Comprehensive identifier coverage** across multiple game databases (UVL, RAWG, TuxDB, Lutris, etc.), facilitating easy cataloguing and discovery.  

## Body  

### Development  
- Developed by the independent studio **ebi‑hime**.  
- Both development and publishing responsibilities were managed in‑house.  

### Release  
- Official launch date: **29 December 2017** on the Steam platform.  
- Released as a **digital download**, with no physical media.  

### Platforms & Compatibility  
- **Microsoft Windows**, **macOS**, and **Linux** are officially supported.  
- Steam lists a single application ID (**754810**) that covers all three OS families.  

### Gameplay & Mode  
- Classified as a **visual novel**, emphasizing story and dialogue.  
- Designed for **single‑player** engagement; no multiplayer components.  

### Distribution & Accessibility  
- Distributed exclusively through **Steam**, a major digital storefront.  
- Available in **English**, broadening its accessibility to a global audience.  

### Technical Identifiers  
| Database | Identifier |
|----------|------------|
| UVL (Linux) | 241645 |
| RAWG | six-days-of-snow |
| TuxDB | 4813 |
| Lutris | six-days-of-snow |
| SteamGridDB | 23578 |
| PCGamingWiki | Six_Days_of_Snow (79224) |
| GameSpot | six-days-of-snow |
| GOG Dreamlist | six-days-of-snow-2017 |
| HowLongToBeat | 52474 |
| IsThereAnyDeal | six-days-of-snow |
| MobyGames | 106679 |
| VGList | 45761 |
| Internet Game Database | six-days-of-snow (80988) |
| Giant Bomb (former) | 3030-64134 |
| Microtransaction.zone | 64134 |

These identifiers ensure the game is searchable across a wide range of gaming databases and community resources.  

### Language & Localization  
- The game’s primary language is **English**, as indicated by its Steam store page.  

### Distribution Format  
- Listed as **digital distribution**, confirming that the game is delivered via download rather than physical media.  

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*All information above is drawn directly from the provided source material and references.*

## References

1. Steam
2. PCGamingWiki
3. GameSpot
4. Giant Bomb
5. Q124398839
6. GOG Dreamlist