# Sinferidad

> creative work by Benjamín Escalonilla Godayol

**Wikidata**: [Q132198388](https://www.wikidata.org/wiki/Q132198388)  
**Source**: https://4ort.xyz/entity/sinferidad

## Summary
Sinferidad is a creative work of hypertext fiction and electronic literature created by Benjamín Escalonilla Godayol in 2009. It is an interactive web-based application built using Adobe Flash and presented entirely in Spanish.

## Key Facts
- **Genre:** Hypertext fiction and electronic literature
- **Author:** Benjamín Escalonilla Godayol
- **Publication Date:** 2009
- **Engine:** Adobe Flash
- **Distribution Format:** Web page
- **Identifier:** ELMCIP ID 2519
- **Language:** Spanish
- **Type:** Creative work and application

## FAQs
### Q: What is Sinferidad?
A: Sinferidad is a digital creative work classified as hypertext fiction and electronic literature, developed by Benjamín Escalonilla Godayol and published in 2009. It functions as an interactive web application accessible through standard browsers.

### Q: How was Sinferidad technically created?
A: The work was built using Adobe Flash as its software engine, designed specifically for web-based distribution as a standalone page. This technical foundation enables its non-linear, user-navigated narrative structure.

### Q: What language is Sinferidad in?
A: Sinferidad is entirely in Spanish, reflecting its author's linguistic context and contributing to its cultural specificity as electronic literature.

### Q: When and by whom was Sinferidad created?
A: It was created in 2009 by Benjamín Escalonilla Godayol, a Spanish writer and digital artist specializing in experimental literary forms.

### Q: Where can Sinferidad be accessed?
A: As a web-based application, Sinferidad was distributed online as a web page, requiring only a standard browser with Flash support for access during its active period.

## Why It Matters
Sinferidad exemplifies the convergence of literature and digital technology, pioneering Spanish-language hypertext fiction. Its 2009 publication coincided with a formative period in electronic literature's development, demonstrating how interactivity could reshape narrative storytelling in digital spaces. By leveraging Adobe Flash for web distribution, it expanded access to experimental literature beyond traditional print formats, influencing subsequent works in Spanish digital culture. Its preservation in archives like ELMCIP underscores its significance as a historically important artifact in electronic literature's evolution.

## Notable For
- Pioneering Spanish-language hypertext fiction published in the late 2000s
- Early fusion of literary narrative with Flash-based interactivity
- Recognition in ELMCIP's digital literature registry (ID 2519)
- Functionality as both literary artwork and standalone software application
- Non-linear, user-driven narrative structure enabled by electronic delivery

## Body
### Overview
Sinferidad is a digital creative work by Benjamín Escalonilla Godayol, classified as hypertext fiction and electronic literature. Published in 2009, it operates as a web-based application built entirely on Adobe Flash technology.

### Technical Specifications
- **Engine:** Adobe Flash (the sole software platform enabling its functionality)
- **Distribution:** Web page format (not downloadable software)
- **Access Method:** Browser-based navigation requiring Flash support
- **Language:** Spanish throughout all narrative elements and user interface

### Classification Context
- Recognized as a "creative work" and "application" in formal classifications
- Cataloged in the ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice) database with ID 2519
- Positioned within the broader domain of electronic literature due to its digital, interactive nature

### Authorship
- **Creator:** Benjamín Escalonilla Godayol
- **Role:** Sole developer and writer of the work
- **Cultural Context:** Reflects Spanish digital literary traditions during the late 2000s

### Significance in Digital Literature
Sinferidad represents an early example of how Adobe Flash could be repurposed beyond gaming or multimedia for literary experimentation. Its 2009 publication date situates it within a critical era when electronic literature was transitioning from CD-ROM-based works to web-native applications, highlighting the technological constraints and creative possibilities of the Flash platform. The work's persistence in digital archives underscores its value as a case study for studying early web-based literary forms.