# SEGA Studios Australia

> Defunct Australian video game development studio

**Wikidata**: [Q138010436](https://www.wikidata.org/wiki/Q138010436)  
**Source**: https://4ort.xyz/entity/sega-studios-australia

## Summary
SEGA Studios Australia was a defunct Australian video game development studio that operated from 2002 to 2013. The studio was originally founded as The Creative Assembly Australia in July 2002 and later became a subsidiary of Sega in March 2005. It was dissolved in 2013 after developing several notable titles including London 2012: The Official Video Game of the Olympic Games.

## Key Facts
- Founded on July 2002 as The Creative Assembly Australia
- Became a subsidiary of Sega on March 9, 2005
- Located in Australia
- Operated in the video game industry
- Dissolved in 2013
- Parent organization was Creative Assembly
- Had a MobyGames company ID of 19132
- Wikidata description identifies it as a "Defunct Australian video game development studio"
- LastDodo area ID is 3241607

### Q: What was SEGA Studios Australia?
A: SEGA Studios Australia was an Australian video game development studio that operated from 2002 to 2013. It was originally founded as The Creative Assembly Australia before becoming a Sega subsidiary in 2005.

### Q: When was SEGA Studios Australia founded and when did it close?
A: The studio was founded in July 2002 and dissolved in 2013. It operated for approximately 11 years before closing.

### Q: Who owned SEGA Studios Australia?
A: SEGA Studios Australia was originally owned by Creative Assembly from 2002 to 2005, then became a subsidiary of Sega in March 2005.

## Why It Matters
SEGA Studios Australia represents an important chapter in the Australian video game development industry and Sega's global expansion strategy. As one of Sega's international development studios, it contributed to the company's portfolio of sports and licensed titles, particularly with the London 2012 Olympic Games video game. The studio's existence from 2002 to 2013 coincided with significant growth in Australia's gaming industry, and its closure reflects the challenges faced by international development studios in maintaining operations within larger corporate structures. The studio's work helped establish Australia as a viable location for major video game development, contributing to the country's reputation in the global gaming industry.

## Notable For
- Developing London 2012: The Official Video Game of the Olympic Games
- Being one of Sega's international development studios
- Operating for over a decade in the Australian gaming industry
- Transitioning from Creative Assembly Australia to SEGA Studios Australia
- Contributing to Sega's sports and licensed game portfolio

## Body
### Origins and Early History
SEGA Studios Australia began as The Creative Assembly Australia, founded in July 2002. The studio was established as part of Creative Assembly's expansion strategy, creating an Australian branch of the British video game developer known for strategy games.

### Corporate Transition
On March 9, 2005, the studio underwent a significant ownership change when it became a subsidiary of Sega. This transition marked the beginning of its operation under the SEGA Studios Australia name, aligning it with Sega's global development network.

### Industry Classification
The studio was classified as a video game developer, operating within the video game industry. It maintained this classification throughout its operational period from 2002 to 2013.

### Development Focus
While specific game titles aren't detailed in the source material, the studio is notably associated with developing "London 2012: The Official Video Game of the Olympic Games," indicating a focus on sports and licensed titles during its Sega ownership period.

### Geographic Significance
As an Australian-based studio, SEGA Studios Australia represented Sega's investment in the Australian gaming market and contributed to the country's video game development ecosystem during its operational years.

### Corporate Relationships
The studio maintained complex corporate relationships, being initially owned by Creative Assembly before transitioning to Sega ownership. This dual relationship with Creative Assembly (both as original owner and parent organization) created an interesting corporate structure within the Sega development network.

### Industry Impact
The studio's decade-long operation contributed to Australia's reputation as a viable location for international video game development, though its eventual dissolution in 2013 reflects the challenges faced by such studios in maintaining long-term operations within larger corporate structures.

## References

1. LastDodo