# ScrapHumor

> Hackathon project: ScrapHumor is a card game which merges two datasets seamlessly and it is funny! SrcapHumor is targeted to the youth.

**Wikidata**: [Q113132448](https://www.wikidata.org/wiki/Q113132448)  
**Source**: https://4ort.xyz/entity/scraphumor

## Summary
ScrapHumor is a hackathon project that takes the form of a card game and a web application which merges two datasets into humorous combinations. It was created for Coding da Vinci Baden-Württemberg 2022, is targeted to youth, and is released under the MIT License.

## Key Facts
- ScrapHumor was created for Coding da Vinci Baden-Württemberg 2022.  
- ScrapHumor is a hackathon project presented as a card game that "merges two datasets seamlessly" to produce humorous outputs.  
- ScrapHumor is described as targeted to the youth.  
- Instance types associated with ScrapHumor include: game, card game, project, non-fungible token (NFT), remix, and web application.  
- ScrapHumor received the award "Most curious approach" in 2022.  
- ScrapHumor is released under the MIT License.  
- The project is copyrighted.  
- The project uses: "Schnipsel zwischen Klappentext und Cover aus der Hommage an René Schweizer. Die Kunst des Komischen, Schrott or not? – 'Geschmacksverirrungen' aus der Zeit um 1900".  
- Project pages describing ScrapHumor are available at https://codingdavinci.de/projekte/scraphumor and https://codingdavinci.de/de/projekte/scraphumor.  
- An image for the project is available at https://commons.wikimedia.org/wiki/Special:FilePath/ScrapHumor_Projektbild.png.

## FAQs
### Q: What is ScrapHumor?
A: ScrapHumor is a hackathon project that functions as a card game and web application which merges two datasets to create humorous results. It was developed for Coding da Vinci Baden-Württemberg 2022 and aimed at youth audiences.

### Q: For what event was ScrapHumor created?
A: ScrapHumor was created for the Coding da Vinci Baden-Württemberg 2022 hackathon.

### Q: Under what license is ScrapHumor released?
A: ScrapHumor is released under the MIT License.

### Q: Has ScrapHumor received any awards?
A: Yes. ScrapHumor received the "Most curious approach" award in 2022.

### Q: Where can I find more information about ScrapHumor online?
A: Project pages are listed at https://codingdavinci.de/projekte/scraphumor and https://codingdavinci.de/de/projekte/scraphumor, and an image is available at the Wikimedia Commons file URL provided above.

## Why It Matters
ScrapHumor demonstrates how cultural datasets can be combined in playful, creative ways to engage younger audiences. As a hackathon project for Coding da Vinci Baden-Württemberg 2022, it shows how short-term collaborative events can produce interactive formats that bridge archival or cultural content with game mechanics and web technology. By packaging dataset remixes as a card game and web application, ScrapHumor explores new presentation modes for data reuse, encourages experimentation with cultural heritage material, and lowers barriers for youth to interact with historical or archival snippets. The project’s recognition with the "Most curious approach" award highlights its novelty within a maker and cultural-data community. Its MIT License and NFT/remix classification indicate an orientation toward open reuse and contemporary digital distribution concepts. For practitioners and educators interested in playful data-driven interfaces, ScrapHumor is a concrete example of how datasets can be recombined into accessible, humorous experiences.

## Notable For
- Being a hackathon project created specifically for Coding da Vinci Baden-Württemberg 2022.  
- Combining two datasets into a single card-game/web-application experience intended to generate humor.  
- Receiving the "Most curious approach" award in 2022.  
- Having multiple instance classifications simultaneously: card game, web application, NFT, remix, and project.  
- Being distributed under the permissive MIT License while remaining copyrighted.

## Body
### Overview
- ScrapHumor is described as a hackathon project and a card game that merges datasets to produce humorous outcomes.  
- The project is targeted to youth audiences.  
- It exists as both a card-based game format and a web application.

### Origins and context
- Created for Coding da Vinci Baden-Württemberg 2022.  
- Recognised with the award "Most curious approach" in 2022 (reference to Coding da Vinci Baden-Württemberg 2022 event).

### Classification and formats
- Instance types: game; card game; project; non-fungible token (NFT); remix; web application.  
- The project mixes cultural/data remixing concepts with game mechanics.

### Content sources and usage
- The project uses the following material (as provided): "Schnipsel zwischen Klappentext und Cover aus der Hommage an René Schweizer. Die Kunst des Komischen, Schrott or not? – 'Geschmacksverirrungen' aus der Zeit um 1900".
- This indicates use of textual snippets from a homage to René Schweizer and related material from around 1900.

### Licensing and copyright
- Released under the MIT License.  
- Copyright status is listed as copyrighted.

### Recognition and references
- Award: "Most curious approach" (2022).  
- Project pages: https://codingdavinci.de/projekte/scraphumor and https://codingdavinci.de/de/projekte/scraphumor.  
- Project image: https://commons.wikimedia.org/wiki/Special:FilePath/ScrapHumor_Projektbild.png.

### Technical and presentation notes
- Classified as a web application (an application that uses a web browser as a client).  
- Also presented as a physical or virtual card game format.

### Sources
- Project description and metadata as provided by Coding da Vinci project entries and associated structured properties.

## References

1. [Source](https://codingdavinci.de/de/events/baden-wuerttemberg-2022)