# Salt Immortal Sea

> creative work by Joellyn Rock, John Thomas Murray, Mark C. Marino

**Wikidata**: [Q132204481](https://www.wikidata.org/wiki/Q132204481)  
**Source**: https://4ort.xyz/entity/salt-immortal-sea

## Summary
Salt Immortal Sea is a creative digital work by Joellyn Rock, John Thomas Murray, and Mark C. Marino that functions as both an interactive application and an exhibit. This narrative piece was published in 2017 specifically for iOS platforms using the Ink scripting language.

## Key Facts
- Salt Immortal Sea is categorized as a creative work, exhibit, and application developed by three authors: Joellyn Rock, John Thomas Murray, and Mark C. Marino.
- The work was published in 2017 and distributed specifically for iOS mobile devices.
- Salt Immortal Sea was created using Ink, a narrative scripting language designed for interactive storytelling in games.
- The ELMCIP (Electronic Literature as a Creative Practice) database has cataloged Salt Immortal Sea with ID number 12189.
- The application utilizes software engine Q63966 as its technical framework.
- Salt Immortal Sea exists in the English language and has an edition or translation titled "Salt Immortal Sea 2."
- The work was published in an academic journal, placing it within scholarly discourse about digital literature.

## FAQs
### Q: What is Salt Immortal Sea?
A: Salt Immortal Sea is an interactive digital narrative application created by three authors for iOS devices. It combines storytelling with interactive technology, functioning as both a creative work and an exhibit.

### Q: Who created Salt Immortal Sea?
A: Salt Immortal Sea was developed by Joellyn Rock, John Thomas Murray, and Mark C. Marino. These three authors collaborated to create this interactive narrative application.

### Q: When was Salt Immortal Sea released?
A: Salt Immortal Sea was published in 2017. It was released as an iOS application and distributed through academic publication channels.

### Q: What technology powers Salt Immortal Sea?
A: The application was built using Ink, a narrative scripting language designed specifically for interactive storytelling. It utilizes software engine Q63966 and is designed to run on iOS devices.

## Why It Matters
Salt Immortal Sea represents a significant contribution to the field of electronic literature by bridging creative writing with interactive technology. As an application published in academic circles, it demonstrates how digital narratives can achieve both artistic merit and scholarly recognition. The work showcases the capabilities of specialized scripting languages like Ink in creating meaningful interactive experiences beyond traditional gaming applications. Its inclusion in the ELMCIP database indicates its importance in the digital humanities community, where it serves as an example of how technology can expand the possibilities of narrative expression. The existence of a follow-up edition, "Salt Immortal Sea 2," suggests the work's impact and evolution in the field of interactive digital literature.

## Notable For
- Its triple classification as a creative work, exhibit, and application, demonstrating its multifaceted nature in the digital landscape.
- Its development using Ink, a specialized narrative scripting language designed for interactive storytelling.
- Its academic publication status, distinguishing it from typical entertainment applications in the interactive narrative space.
- Its recognition in the ELMCIP database, indicating formal scholarly acknowledgment in the field of electronic literature.

## Body
### Creation and Publication
Salt Immortal Sea was created by three authors: Joellyn Rock, John Thomas Murray, and Mark C. Marino. The work was published in 2017 and distributed through academic channels, positioning it within scholarly discourse about digital literature. The application was developed specifically for iOS platforms, limiting its accessibility to Apple mobile device users.

### Technical Implementation
The creative work was built using Ink, a narrative scripting language designed specifically for interactive storytelling in games. It utilizes software engine Q63966 as its underlying technical framework. The entire work exists in English language, making it accessible to English-speaking audiences globally. The application functions as both a standalone creative work and as an exhibit, potentially for academic or educational purposes.

### Evolution and Recognition
Salt Immortal Sea has been formally cataloged in the Electronic Literature as a Creative Practice (ELMCIP) database with ID number 12189. This recognition places it within established discussions of digital literature and interactive media. The existence of "Salt Immortal Sea 2" indicates either an updated version or a follow-up iteration of the original creative work, suggesting ongoing development and interest in the narrative concept.