# Ruby Revelry

> weapon skin in the 2024 video game Strinova (Rebelflame - Ming)

**Wikidata**: [Q135683476](https://www.wikidata.org/wiki/Q135683476)  
**Source**: https://4ort.xyz/entity/ruby-revelry

## Summary
Ruby Revelry is a weapon skin in the 2024 video game Strinova. It is a customization option associated with the in-game weapon user Rebelflame and is recorded as present in Strinova on 2024-02-01.

## Key Facts
- Ruby Revelry is an instance of a "weapon skin" (a video-game customization option).  
- Ruby Revelry is used by the in-game entity Rebelflame.  
- Ruby Revelry is present in the video game Strinova, with an associated date of 2024-02-01 (property P577).  
- The raw description lists the skin as "Rebelflame - Ming" in connection with Ruby Revelry.  
- A Miraheze documentation entry is recorded as strinova:Rebelflame#Skins for Ruby Revelry, with qualifiers P958: ["Skins", "Ruby Revelry"] and P9675: "749".  
- The wikidata description states: "weapon skin in the 2024 video game Strinova (Rebelflame - Ming)".  
- Ruby Revelry exists within the Strinova narrative universe.

## FAQs
### Q: What is Ruby Revelry?
A: Ruby Revelry is a weapon skin (a video-game customization option) associated with the character/weapon user Rebelflame in the game Strinova.

### Q: When did Ruby Revelry appear in Strinova?
A: Ruby Revelry is recorded as present in Strinova with the date 2024-02-01.

### Q: How is Ruby Revelry documented externally?
A: Ruby Revelry is documented on a Miraheze page at strinova:Rebelflame#Skins with qualifiers P958 ["Skins","Ruby Revelry"] and P9675 "749", and it has a Wikidata description noting it as a 2024 Strinova weapon skin.

### Q: Does Ruby Revelry change gameplay stats?
A: The provided sources classify Ruby Revelry as a weapon skin (a customization option). The sources do not state whether it alters gameplay statistics.

## Why It Matters
Ruby Revelry matters as an element of Strinova's in-game customization system. As a named weapon skin tied to the Rebelflame entity, it contributes to player personalization and the visual identity of characters or weapons within the Strinova universe. The presence of a specific entry and metadata (including the 2024-02-01 date and Miraheze/Wikidata records) indicates it is a cataloged asset within the game's ecosystem and community documentation. For players and collectors, named skins like Ruby Revelry help distinguish variants and support community discussion, trading, and documentation. For researchers, archivists, or editors maintaining game asset records, Ruby Revelry provides a discrete, citable item with identifiers that link in-game content to external reference pages and structured data repositories.

## Notable For
- Being explicitly associated with the in-game user Rebelflame.  
- Having the variant or notation "Rebelflame - Ming" in its raw description.  
- Being recorded as present in the game Strinova on 2024-02-01.  
- Being documented on Miraheze at strinova:Rebelflame#Skins with qualifier identifiers (P958 and P9675).  

## Body
### Overview
- Name: Ruby Revelry.  
- Type: Weapon skin (video-game customization option).  
- In-universe setting: Strinova universe.  
- Associated user: Rebelflame.  
- Raw note: parenthetical "(Rebelflame - Ming)" appears with the skin name.

### Presence and Dates
- Present in the video game Strinova.  
- Associated date (property P577): 2024-02-01.  
- Wikidata description reiterates it as a 2024 Strinova weapon skin.

### Documentation and Identifiers
- Miraheze page: strinova:Rebelflame#Skins.  
- Miraheze qualifiers recorded: P958: ["Skins", "Ruby Revelry"].  
- Miraheze identifier recorded: P9675: "749".  
- Wikidata description: "weapon skin in the 2024 video game Strinova (Rebelflame - Ming)".

### Classification and Context
- Instance_of: weapon skin.  
- Used_by: Rebelflame.  
- From_narrative_universe: Strinova universe.  
- Related class note (general): weapon skins are video-game customization options which usually can be purchased with in-game currency or real-world money (as a category description included in the source material).

### Limitations of Available Data
- The provided sources do not specify pricing, acquisition method within the game, rarity tier, visual design details, or any gameplay effects.  
- The documentation entries (Miraheze, Wikidata description) serve as identifiers but do not include full in-game metadata in the provided material.