# Remedy Entertainment

> Finnish video game developer

**Wikidata**: [Q830947](https://www.wikidata.org/wiki/Q830947)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Remedy_Entertainment)  
**Source**: https://4ort.xyz/entity/remedy-entertainment

## Summary

Remedy Entertainment is a video game developer [1] founded on August 11, 1995 . The organization is headquartered in Espoo  and operates under the leadership of CEO Tero Virtala [2].The company produces software [3] and employed 149 people in 2017 [4].

## Summary
Remedy Entertainment is a Finnish video game developer founded in 1995 by Samuli Syvähuoko. The company is best known for creating the *Max Payne* series and the critically acclaimed *Control* franchise, establishing itself as a leader in narrative-driven action games.

## Key Facts
- Founded in 1995 by Samuli Syvähuoko.
- Headquartered in Espoo, Finland.
- Current CEO: Tero Virtala (since August 2016).
- Notable works include *Max Payne* (2001) and *Control: Ultimate Edition* (2020).
- Operates as a public company listed on Nasdaq Helsinki Ltd.
- Has over 149 employees (as of 2017).
- Produces software, including video games.
- Active on social media with verified accounts on Twitter, Instagram, and YouTube.

## FAQs
### Q: What games has Remedy Entertainment developed?
A: Remedy Entertainment is best known for the *Max Payne* series and the *Control* franchise, including *Control: Ultimate Edition* (2020).

### Q: Who founded Remedy Entertainment?
A: Remedy Entertainment was founded in 1995 by Samuli Syvähuoko.

### Q: Where is Remedy Entertainment based?
A: The company is headquartered in Espoo, Finland.

### Q: Is Remedy Entertainment a public company?
A: Yes, Remedy Entertainment is a public company listed on Nasdaq Helsinki Ltd.

### Q: How many employees does Remedy Entertainment have?
A: As of 2017, Remedy Entertainment had 149 employees.

## Why It Matters
Remedy Entertainment has carved out a niche in the video game industry by focusing on narrative-driven action games. The company’s most notable works, *Max Payne* and *Control*, are praised for their immersive storytelling and cinematic presentation. By blending high-quality production values with compelling narratives, Remedy Entertainment has attracted a dedicated fanbase and critical acclaim. The studio’s ability to create games that feel both cinematic and interactive has set it apart from other developers, contributing to its reputation as a leader in the genre. Additionally, Remedy Entertainment’s public company status allows it to attract investment and expand its creative projects, ensuring its continued influence in the gaming industry.

## Notable For
- Pioneering narrative-driven action games with *Max Payne* and *Control*.
- Known for high production values and cinematic storytelling.
- Operates as a public company, enabling investment and growth.
- Has a strong social media presence with verified accounts.
- Produces software, including video games, with a focus on quality and innovation.

## Body
### Founding and Early Years
Remedy Entertainment was founded on August 11, 1995, by Samuli Syvähuoko. The company began as a small development studio in Finland, focusing on creating video games for personal computers. Its early work laid the groundwork for its future success in the gaming industry.

### Notable Works
The studio gained widespread recognition with the release of *Max Payne* in 2001, a third-person shooter known for its dark narrative and cinematic presentation. Later, *Control* (2019) and its *Ultimate Edition* (2020) further solidified Remedy’s reputation for storytelling and immersive gameplay.

### Corporate Structure
Remedy Entertainment operates as a public company, listed on Nasdaq Helsinki Ltd. The company has undergone leadership changes, with Tero Virtala serving as CEO since August 2016. This transition has helped guide the studio through its growth and creative evolution.

### Social Media and Online Presence
The company maintains an active presence on social media platforms, including Twitter, Instagram, and YouTube. These channels are used to engage with fans, showcase development progress, and promote its games.

### Industry Impact
Remedy Entertainment’s focus on narrative-driven action games has influenced the broader gaming industry. Its work has been recognized for its high production values and innovative storytelling, making it a key player in the video game development landscape.

## References

1. LastDodo
2. [Source](https://www.polygon.com/2016/8/11/12439212/remedy-entertainment-new-CEO-Tero-Virtala-Markus-Maki-quantum-break-max-payne-alan-wake)
3. Virtual International Authority File
4. [Source](https://tietopalvelu.ytj.fi/yritystiedot.aspx?yavain=843886&tarkiste=F597B4CA6435F313DB681CF340BD5E3253B078E3)
5. Freebase Data Dumps. 2013
6. MusicBrainz
7. National Software Reference Library
8. [Source](https://maxpayne.fandom.com/wiki/Remedy_Entertainment)
9. [Source](http://km.aifb.kit.edu/services/crunchbase/)
10. Quora
11. [Source](https://www.remedygames.com/contact/)
12. HAL
13. YouTube API
14. VideoGameGeek
15. Video Games Chronicle