# Regista

> Japanese visual novel publishing company

**Wikidata**: [Q6143267](https://www.wikidata.org/wiki/Q6143267)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Regista)  
**Source**: https://4ort.xyz/entity/regista

## Summary
Regista is a Japanese visual novel publishing company founded in 2004, specializing in the development and creation of video games. The company is known for producing interactive narrative experiences, with its first notable work being the video game *Labyrinth Legend* released in 2022.

## Key Facts
- Founded in 2004.
- Based in Japan, with headquarters in the country.
- Specializes in video game development, particularly visual novels.
- Produces visual novels as its primary product.
- Operates under the legal form of *yūgen gaisha* (a Japanese business entity).
- Has developed the video game *Labyrinth Legend* (2022).
- Official websites include [regista.co.jp](https://regista.co.jp/) (Japanese) and [regista.co.jp/en/](https://regista.co.jp/en/) (English).
- Registered corporate number in Japan: 1011002029843.
- Linked to external databases such as MobyGames, Visual Novel Database, and Media Arts Database.

## FAQs
### Q: What kind of games does Regista develop?
A: Regista specializes in developing visual novels, a genre of interactive narrative-driven video games.

### Q: When was Regista founded?
A: Regista was founded in 2004.

### Q: What is Regista's first major game?
A: Regista's first notable game is *Labyrinth Legend*, released in 2022.

### Q: Where is Regista headquartered?
A: Regista is headquartered in Japan.

### Q: What is Regista's legal structure?
A: Regista operates under the legal form of *yūgen gaisha*, a common Japanese business entity.

## Why It Matters
Regista plays a significant role in the Japanese video game industry, particularly in the niche of visual novels. These games are known for their rich storytelling, character development, and branching narrative choices, appealing to fans of interactive fiction. By focusing on this genre, Regista contributes to the evolution of narrative-driven gaming experiences, offering players immersive stories with multiple endings and customizable experiences. The company's work, such as *Labyrinth Legend*, demonstrates its commitment to creating high-quality, engaging content that resonates with audiences seeking deep, personalized storytelling. As the visual novel genre continues to grow, Regista's contributions help shape the future of interactive entertainment.

## Notable For
- Specializes in visual novels, a niche genre within the broader video game industry.
- Developed *Labyrinth Legend* (2022), one of its first major releases.
- Operates under the *yūgen gaisha* legal structure, a common form for Japanese companies.
- Maintains official websites in both Japanese and English.
- Registered with corporate databases in Japan, ensuring legal recognition.

## Body
### Overview
Regista is a Japanese company established in 2004, specializing in the development of visual novels. The company is headquartered in Japan and operates under the legal form of *yūgen gaisha*. It produces interactive narrative experiences, primarily visual novels, which are known for their rich storytelling and player-driven choices.

### Development and Releases
Regista's first notable release was *Labyrinth Legend*, a visual novel published in 2022. The game is part of the company's portfolio, showcasing its focus on narrative-driven gaming. The company continues to develop and publish visual novels, contributing to the genre's growth in the Japanese market.

### Legal and Corporate Details
Regista is registered with the Japanese corporate number 1011002029843. The company maintains official websites in both Japanese and English, ensuring accessibility to a global audience. It is linked to various external databases, including MobyGames, Visual Novel Database, and Media Arts Database, which provide additional information about its games and operations.

### Industry Impact
Regista's work in the visual novel genre helps expand the possibilities of interactive storytelling. By offering games with multiple endings and customizable experiences, the company caters to audiences seeking deep, personalized narratives. The company's contributions to the industry highlight the evolving nature of video games as a medium for storytelling.