# Reconstructing Mayakovsky

> creative work by Illya Szilak

**Wikidata**: [Q132197970](https://www.wikidata.org/wiki/Q132197970)  
**Source**: https://4ort.xyz/entity/reconstructing-mayakovsky

## Summary
Reconstructing Mayakovsky is a 2008 creative work by Illya Szilak presented as hypertext fiction. It was implemented as an Adobe Flash application, distributed on optical disc, and is also classified as a video game and an application; it was published in an academic journal and is in English.

## Key Facts
- Author: Illya Szilak.
- Publication date: 2008.
- Genre: fiction; hypertext fiction.
- Instance types: creative work; application; video game.
- Software engine: Adobe Flash.
- Distribution format: optical disc.
- Published in: academic journal.
- Language of work: English.
- elmcip_id: 1301.
- Wikidata description: "creative work by Illya Szilak."

## FAQs
### Q: What is Reconstructing Mayakovsky?
A: Reconstructing Mayakovsky is a hypertext fiction work created by Illya Szilak in 2008. It is implemented as an Adobe Flash application and is also categorized as a video game and creative work.

### Q: How was Reconstructing Mayakovsky delivered or run?
A: The work was built with Adobe Flash and distributed on an optical disc. It is also described as an application, meaning it functions as a software program for end-users.

### Q: Where was Reconstructing Mayakovsky published?
A: The work was published in an academic journal. The record for the piece carries elmcip_id 1301.

### Q: In what language is Reconstructing Mayakovsky?
A: The work is in English.

## Why It Matters
Reconstructing Mayakovsky occupies a cross-disciplinary position between literature, software, and game studies. As a hypertext fiction created with Adobe Flash and distributed on optical disc, it exemplifies a form of digital creative work that leverages application technology and multimedia delivery. Its classification both as a creative work and as a video game highlights the porous boundary between literary experimentation and interactive software. Publication in an academic journal indicates an engagement with scholarly contexts and discourse, situating the piece within academic examination as well as creative practice. For researchers, educators, and practitioners interested in digital fiction, electronic literature, or the intersection of narrative and software, Reconstructing Mayakovsky provides a documented example of how hypertext storytelling and application-based delivery can be combined. The work’s metadata (elmcip_id 1301) and clear technical specifications (Adobe Flash; optical disc) make it identifiable for study, archiving, and reference.

## Notable For
- Being authored by Illya Szilak and identified explicitly as hypertext fiction.
- Implementation using Adobe Flash as the software engine.
- Distribution on an optical disc rather than exclusively online.
- Dual classification as a creative work and as an application/video game.
- Publication in an academic journal and assignment of elmcip_id 1301.

## Body
### Identity and Classification
- Title: Reconstructing Mayakovsky.
- Author: Illya Szilak.
- Instance of: creative work; application; video game.
- Genres: fiction; hypertext fiction.
- Wikidata description: creative work by Illya Szilak.

### Publication and Identifiers
- Publication date: 2008.
- Published in: academic journal.
- elmcip_id: 1301.

### Technical and Distribution Details
- Software engine: Adobe Flash.
- Distribution format: optical disc.
- As an "application" it is categorized alongside software programs designed for end-users.

### Language and Accessibility
- Language of work: English.

### Contextual Notes
- The "application" classification aligns the work with software program conventions and indicates it was implemented to run as interactive software.
- The combination of hypertext fiction and video game instance types shows the work sits at the intersection of narrative literature and interactive media.