# Recognition of Customers’ Impulsivity from Behavioral Patterns in Virtual Reality

> Research article (Applied Sciences, 2021) · cited 16× · AI/ML

**Wikidata**: [openalex:W3163909712](https://www.wikidata.org/wiki/openalex:W3163909712)  
**Source**: https://4ort.xyz/entity/recognition-of-customers-impulsivity-from-behavioral-patterns-in-virtual-reality
