# Re:Cycle III

> creative work by Jim Bizzocchi

**Wikidata**: [Q132203999](https://www.wikidata.org/wiki/Q132203999)  
**Source**: https://4ort.xyz/entity/re-cycle-iii

## Summary
Re:Cycle III is a creative work and application developed by Jim Bizzocchi in 2014 using the Max programming language. This interactive software piece represents Bizzocchi's third iteration of the Re:Cycle series, continuing his exploration of computational creativity through technological expression.

## Key Facts
- Re:Cycle III is a creative work and application created by artist Jim Bizzocchi
- It was published in 2014
- The software is programmed in Max (programming language)
- It is part of the Re:Cycle series, being an edition of the original Re:Cycle work
- The work has an ELMCIP ID of 10249 for academic cataloging
- It is written in English as its primary language
- It is classified as both a creative work and an application

## FAQs
### Q: What is Re:Cycle III?
A: Re:Cycle III is an interactive digital artwork and application created by Jim Bizzocchi. It is software that likely generates or processes audio/visual content through algorithmic means, serving as both a creative expression and a functional program.

### Q: How does Re:Cycle III relate to other works in the Re:Cycle series?
A: Re:Cycle III is an edition or iteration of the original Re:Cycle work by the same creator, Jim Bizzocchi. This suggests it builds upon or develops the concepts from earlier versions in the series.

### Q: What technology powers Re:Cycle III?
A: Re:Cycle III is developed using the Max programming language, which is a visual programming environment commonly used for creating interactive music, visual, and multimedia applications.

### Q: When was Re:Cycle III created?
A: Re:Cycle III was published in 2014, as documented in academic and creative databases.

## Why It Matters
Re:Cycle III matters as it represents the intersection of art and technology, demonstrating how computational tools can be leveraged for creative expression. As an application developed in Max, it contributes to the tradition of software art and computational creativity that has grown since the early days of digital media. The work extends the Re:Cycle series, suggesting a sustained exploration of particular themes or techniques over time. Its documentation in academic databases like ELMCIP indicates its recognition in the field of electronic literature and digital arts, where such works are increasingly studied for their artistic and cultural significance.

## Notable For
- Being the third iteration in Jim Bizzocchi's Re:Cycle series of computational works
- Created using the Max programming environment, which is specialized for interactive multimedia applications
- Recognized in academic databases through its ELMCIP ID 10249
- Serving as both a creative work and a functional application
- Contributing to the field of software art and computational creativity

## Body
### Overview
Re:Cycle III is a creative work developed by Jim Bizzocchi, representing his third contribution to the Re:Cycle series. The work exists simultaneously as an artistic expression and a functional application, utilizing computational processes to generate or transform content.

### Technical Details
- Programming Language: Max (programming language)
- Language of Work: English
- Publication Year: 2014
- Academic ID: ELMCIP ID 10249

### Context
- Relationship to Previous Works: Re:Cycle III is an edition or iteration of the original Re:Cycle work
- Classification: Creative work and application
- Significance: Represents the continuation of Bizzocchi's exploration of computational creativity