# Re:Activism

> creative work

**Wikidata**: [Q132204223](https://www.wikidata.org/wiki/Q132204223)  
**Source**: https://4ort.xyz/entity/re-activism

## Summary
Re:Activism is a creative work and video game released in 2008 that utilizes SMS as its core interface. It functions as both a digital application and an interactive art piece.

## Key Facts
- **Publication Date:** 2008
- **Instance Of:** Creative work, Application, Video game
- **Uses:** SMS
- **ELMCIP ID:** 11251
- **Language of Work:** English
- **Classification:** Falls under the software program category 'application' designed for end-users.

## FAQs
### Q: What is Re:Activism?
A: Re:Activism is a creative work and video game released in 2008, primarily utilizing SMS as its interaction method. It functions as both a digital application and an interactive art piece.

### Q: When was Re:Activism released?
A: Re:Activism was published in 2008.

### Q: What type of work is Re:Activism?
A: Re:Activism is classified as a creative work, an application (software for end-users), and a video game.

### Q: How does Re:Activism interact with users?
A: Re:Activism utilizes SMS (Short Message Service) as its primary interface for user interaction.

### Q: What is the ELMCIP ID for Re:Activism?
A: The ELMCIP ID assigned to Re:Activism is 11251.

## Why It Matters
Re:Activism represents a notable intersection of digital art, interactive applications, and gaming. Its utilization of SMS in 2008 highlights an early exploration of mobile-based interaction in the creative and gaming sectors. As a creative work categorized as both an application and a video game, it exemplifies the blurring boundaries between traditional art forms, software, and digital experiences. Its inclusion in the ELMCIP (Electronic Literature and Textual Cultures of the Pacific) catalog underscores its significance within digital humanities and experimental media, demonstrating how technology like SMS can be leveraged for artistic and interactive purposes beyond conventional uses.

## Notable For
- Pioneering SMS-based interactive gameplay in 2008.
   - Being simultaneously classified as a creative work, an application (end-user software), and a video game.
   - Its use of SMS as the primary interface for user interaction and gameplay.
   - Having a specific ELMCIP ID (11251) within the digital arts and textual cultures archive.

## Body
### Identity and Classification
Re:Activism is definitively classified as a **creative work**, an **application**, and a **video game**. This multifaceted classification places it at the intersection of art, software, and interactive entertainment. Its **language of work is English**.

### Technical Details
- **Uses:** Re:Activism operates primarily using **SMS (Short Message Service)**.
- **Publication Date:** It was **published in 2008**.
- **Reference ID:** Re:Activism is cataloged under the **ELMCIP ID: 11251** within the Electronic Literature and Textual Cultures of the Pacific framework.
- **Relation to Application Class:** It falls under the defined class 'application', which refers to a software program or group of programs designed for end-users. This relationship is confirmed by the source reference.

### Context
- **Relevant Classification Context:** The source explicitly notes that 'application' refers to software programs designed for end-users. Re:Activism shares this classification.