# Promoting Computational Thinking Skills in Non-Computer-Science Students: Gamifying Computational Notebooks to Increase Student Engagement

> Research article (IEEE Transactions on Learning Technologies, 2022) · cited 36× · AI/ML

**Wikidata**: [openalex:W4285260634](https://www.wikidata.org/wiki/openalex:W4285260634)  
**Source**: https://4ort.xyz/entity/promoting-computational-thinking-skills-in-non-computer-science-students-gamifying-computational-notebooks-to-increase-s
