# Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game

> Research article (2020 6th International Conference of the Immersive Learning Research Network (iLRN), 2020) · cited 19× · AI/ML

**Wikidata**: [openalex:W3047455707](https://www.wikidata.org/wiki/openalex:W3047455707)  
**Source**: https://4ort.xyz/entity/presence-and-platform-effects-of-embodiment-comparing-a-2d-computer-and-3d-vr-game
