# Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics

> Research article (Education and Information Technologies, 2023) · cited 48× · AI/ML

**Wikidata**: [openalex:W4362555028](https://www.wikidata.org/wiki/openalex:W4362555028)  
**Source**: https://4ort.xyz/entity/practices-purposes-and-challenges-in-integrating-gamification-using-technology-a-mixed-methods-study-on-university-acade
