# PlayStation 3 concept controller

> game controller concept for the PlayStation 3 shown at E3 in 2005

**Wikidata**: [Q122811185](https://www.wikidata.org/wiki/Q122811185)  
**Source**: https://4ort.xyz/entity/playstation-3-concept-controller

## Summary
The PlayStation 3 concept controller was a gamepad prototype for the PlayStation 3, first shown at E3 in 2005. It was developed by Sony Interactive Entertainment and featured a symmetrical design, later evolving into the Sixaxis controller. The concept was notable for its innovative form factor and eventual influence on the PlayStation 3's input devices.

## Key Facts
- The PlayStation 3 concept controller was a symmetrical gamepad prototype developed by Sony Interactive Entertainment.
- It was first revealed at E3 in 2005, preceding the Sixaxis controller, which it directly inspired.
- The controller was part of the broader gamepad class of input devices, designed for two-handed use.
- It was classified as a product concept and a video game controller model, with aliases including the "PlayStation 3 boomerang controller" and "PlayStation 3 banana controller."
- The Sixaxis controller succeeded the PlayStation 3 concept controller, marking a transition in Sony's controller design philosophy.
- The concept controller's symmetrical design was later refined into the Sixaxis, which became the standard controller for the PlayStation 3.
- Sony Interactive Entertainment, headquartered in Tokyo and San Mateo, developed the controller as part of its broader video game industry presence.

## FAQs
**What was the PlayStation 3 concept controller?**
The PlayStation 3 concept controller was a symmetrical gamepad prototype designed for the PlayStation 3, first showcased at E3 in 2005. It was developed by Sony Interactive Entertainment and later evolved into the Sixaxis controller.

**Who developed the PlayStation 3 concept controller?**
Sony Interactive Entertainment developed the PlayStation 3 concept controller, a multinational company with headquarters in Tokyo and San Mateo.

**When was the PlayStation 3 concept controller introduced?**
The PlayStation 3 concept controller was first shown at E3 in 2005, preceding the Sixaxis controller.

**What was the PlayStation 3 concept controller's design like?**
The PlayStation 3 concept controller featured a symmetrical gamepad design, which was later refined into the Sixaxis controller.

**What controller succeeded the PlayStation 3 concept controller?**
The Sixaxis controller succeeded the PlayStation 3 concept controller, becoming the standard input device for the PlayStation 3.

## Why It Matters
The PlayStation 3 concept controller was significant as an early prototype that influenced Sony's controller design for the PlayStation 3. Its symmetrical form factor was later refined into the Sixaxis, which became the console's defining input device. The controller's development highlighted Sony's innovation in gaming hardware, particularly in ergonomic and functional design. Its evolution from concept to production marked a key milestone in the PlayStation 3's input device lineage.

## Notable For
- The PlayStation 3 concept controller was a precursor to the Sixaxis, which became the standard controller for the PlayStation 3.
- It featured a symmetrical gamepad design, later refined into the Sixaxis's layout.
- The controller was developed by Sony Interactive Entertainment, showcasing the company's commitment to gaming innovation.
- Its introduction at E3 in 2005 marked an early stage in Sony's controller development for the PlayStation 3.

## Body
### Overview
The PlayStation 3 concept controller was a symmetrical gamepad prototype developed by Sony Interactive Entertainment. It was first revealed at E3 in 2005, preceding the Sixaxis controller, which it directly inspired. The controller was part of the broader gamepad class of input devices, designed for two-handed use. It was classified as a product concept and a video game controller model, with aliases including the "PlayStation 3 boomerang controller" and "PlayStation 3 banana controller."

### Development and Design
The PlayStation 3 concept controller was developed by Sony Interactive Entertainment, a multinational company with headquarters in Tokyo and San Mateo. The controller featured a symmetrical design, which was later refined into the Sixaxis controller. The symmetrical form factor was a key innovation, influencing the Sixaxis's layout. The controller's development marked an early stage in Sony's controller design for the PlayStation 3.

### Release and Legacy
The PlayStation 3 concept controller was first shown at E3 in 2005. It was succeeded by the Sixaxis controller, which became the standard input device for the PlayStation 3. The Sixaxis controller's design was directly inspired by the PlayStation 3 concept controller, marking a transition in Sony's controller design philosophy. The controller's legacy is tied to the PlayStation 3's input device lineage, showcasing Sony's innovation in gaming hardware.

### Classification and Relationships
The PlayStation 3 concept controller was classified as a product concept and a video game controller model. It was part of the gamepad class of input devices, designed for two-handed use. The controller was succeeded by the Sixaxis, which became the standard controller for the PlayStation 3. The PlayStation 3 concept controller's symmetrical design was later refined into the Sixaxis's layout, marking a key milestone in Sony's controller development.

### Media and Recognition
The PlayStation 3 concept controller was first shown at E3 in 2005. It was developed by Sony Interactive Entertainment, a company with a strong presence in the video game industry. The controller's symmetrical design was later refined into the Sixaxis, which became the standard input device for the PlayStation 3. The PlayStation 3 concept controller's legacy is tied to the PlayStation 3's input device lineage, showcasing Sony's innovation in gaming hardware.