# Playfulness in the classroom: Gamification favor the learning of pharmacology

> Research article (Education and Information Technologies, 2020) · cited 24× · AI/ML

**Wikidata**: [openalex:W3091672139](https://www.wikidata.org/wiki/openalex:W3091672139)  
**Source**: https://4ort.xyz/entity/playfulness-in-the-classroom-gamification-favor-the-learning-of-pharmacology
