# Pigeon Ascent

> creature battling game

**Wikidata**: [Q119066662](https://www.wikidata.org/wiki/Q119066662)  
**Source**: https://4ort.xyz/entity/pigeon-ascent

## Summary
Pigeon Ascent is a free and open-source creature battling game developed by Escada Games. It was created for Ludum Dare 46 and released on April 21, 2020, as a pixel art game built using the Godot engine.

## Key Facts
- Released on April 21, 2020, on itch.io for Ludum Dare 46
- Licensed under MIT License as a free and open-source video game
- Built using Godot game engine with Aseprite and Audacity for creation
- Available on Windows, Linux, and web browsers as a single-player game
- Current version 1.9.0.2 (as of March 3, 2026)
- Supports English, Latin American Spanish, and Brazilian Portuguese languages
- Distributed digitally through itch.io platform

## FAQs
### Q: What type of game is Pigeon Ascent?
A: Pigeon Ascent is a creature battling game that combines action role-playing and fighting game elements in a fantasy setting. It's a single-player pixel art game where players battle creatures.

### Q: What platforms can I play Pigeon Ascent on?
A: Pigeon Ascent is available on Microsoft Windows, Linux, and web browsers. It's distributed through itch.io and can be played directly in a web browser or downloaded for desktop platforms.

### Q: Is Pigeon Ascent free to play?
A: Yes, Pigeon Ascent is free and open-source under the MIT License. The source code is available on GitHub, and the game can be downloaded at no cost from itch.io.

## Why It Matters
Pigeon Ascent represents an important contribution to the indie game development scene as a successful open-source project that demonstrates the viability of free software in game development. Created during the Ludum Dare 46 game jam, it showcases how developers can create polished, engaging games using accessible tools like the Godot engine. The game's availability across multiple platforms (Windows, Linux, and web browsers) makes it accessible to a wide audience, while its open-source nature allows other developers to learn from and build upon its codebase. As a pixel art game with creature battling mechanics, Pigeon Ascent contributes to the preservation and evolution of classic game aesthetics while incorporating modern development practices and distribution methods through platforms like itch.io.

## Notable For
- Successfully completed Ludum Dare 46 game jam with a polished final product
- Built entirely with open-source tools (Godot engine, Aseprite, Audacity)
- Available in three languages (English, Latin American Spanish, Brazilian Portuguese)
- Distributed under MIT License with publicly available source code on GitHub
- Combines multiple game genres (action RPG, fighting, fantasy) in a cohesive pixel art package

## Body
### Development and Creation
Pigeon Ascent was developed by Escada Games as an entry for Ludum Dare 46, a 48-hour game development competition. The game was created using the Godot game engine, with Aseprite for pixel art graphics and Audacity for audio production. This combination of tools represents a fully open-source development pipeline, making the project accessible for other developers to study and modify.

### Technical Specifications
The game runs on Windows, Linux, and web browsers, making it highly accessible across different platforms. It's built using the Godot engine, which is known for its cross-platform capabilities and open-source nature. The game is distributed in digital format through itch.io, a popular platform for indie game distribution.

### Licensing and Distribution
Pigeon Ascent is released under the MIT License, making it free and open-source software. The source code is available on GitHub at https://github.com/Escada-Games/pigeonAscent, allowing other developers to examine, modify, and build upon the project. The game is distributed through itch.io, where it has its own numeric ID (617803) and dedicated page.

### Game Characteristics
As a creature battling game, Pigeon Ascent combines elements of action role-playing games and fighting games within a fantasy setting. The pixel art style gives it a retro aesthetic while maintaining modern gameplay mechanics. The game supports multiple languages, including English, Latin American Spanish, and Brazilian Portuguese, making it accessible to a broader international audience.

### Community and Recognition
Pigeon Ascent has been cataloged on various gaming platforms and databases, including GameSpot (ID: pigeon-ascent), VGList (ID: 54364), and the Internet Game Database (ID: pigeon-ascent, 179842). It also has a dedicated article on Holarse and a page on LibreGameWiki, indicating recognition within the gaming community and among open-source software advocates.

## References

1. GameSpot
2. Holarse
3. Q124398839