# Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion

> Research article (Behaviour and Information Technology, 2020) · cited 55× · AI/ML

**Wikidata**: [openalex:W3113397980](https://www.wikidata.org/wiki/openalex:W3113397980)  
**Source**: https://4ort.xyz/entity/perspective-taking-of-non-player-characters-in-prosocial-virtual-reality-games-effects-on-closeness-empathy-and-game-imm
