# Personalization of gamification-elements in an e-learning environment based on learners' motivation

> Research article (2016 8th International Symposium on Telecommunications (IST), 2016) · cited 67× · AI/ML

**Wikidata**: [openalex:W2597677314](https://www.wikidata.org/wiki/openalex:W2597677314)  
**Source**: https://4ort.xyz/entity/personalization-of-gamification-elements-in-an-e-learning-environment-based-on-learners-motivation
