# Perceptions of Students for Gamification Approach: Kahoot as a Case Study

> Research article (International Journal of Emerging Technologies in Learning (iJET), 2018) · cited 391× · AI/ML

**Wikidata**: [openalex:W2789073291](https://www.wikidata.org/wiki/openalex:W2789073291)  
**Source**: https://4ort.xyz/entity/perceptions-of-students-for-gamification-approach-kahoot-as-a-case-study
