# PC VR vs Standalone VR Fully-Immersive Applications: History, Technical Aspects and Performance

> Research article (2022 57th International Scientific Conference on Information, Communication and Energy Systems and Technologies (ICEST), 2022) · cited 16× · AI/ML

**Wikidata**: [openalex:W4286521431](https://www.wikidata.org/wiki/openalex:W4286521431)  
**Source**: https://4ort.xyz/entity/pc-vr-vs-standalone-vr-fully-immersive-applications-history-technical-aspects-and-performance
