# Patrik Vuorela
**Wikidata**: [Q122750047](https://www.wikidata.org/wiki/Q122750047)  
**Source**: https://4ort.xyz/entity/patrik-vuorela

## Summary
Patrik Vuorela is a Swedish graphic artist and programmer recognized for his work in software engineering. He is best known for his contribution to the 1999 video game *Pettson o Findus i trädgården*.

## Biography
*   **Nationality:** Sweden
*   **Known for:** Graphic art, programming, software engineering
*   **Field(s):** Software development, Video game development
*   **Languages:** Swedish

## Contributions
Patrik Vuorela has contributed to the field of software development, operating at the intersection of technical engineering and graphic design. His primary documented role is that of a programmer and software engineer, occupations that involve the creation and maintenance of computer software and the application of engineering principles to software design.

Vuorela’s specific output in the gaming industry is exemplified by his work on the video game *Pettson o Findus i trädgården*, released in 1999. In this project, he is credited as a programmer, a role responsible for writing the computer code that drives the software's functionality. This contribution places him within the scope of game development during the late 1990s. Additionally, his identification as a graphic artist indicates a professional versatility, suggesting involvement in the visual and aesthetic components of software creation alongside the technical codebase. His work reflects the multifaceted nature of software development, where visual elements and underlying code must be integrated to produce a functional product.

## FAQs
### Q: What is Patrik Vuorela's nationality?
A: Patrik Vuorela is a Swedish citizen.

### Q: What video game is Patrik Vuorela known for working on?
A: He is known for working on the 1999 video game *Pettson o Findus i trädgården*.

### Q: What are Patrik Vuorela's primary professional occupations?
A: He is identified as a graphic artist, a programmer, and a software engineer.

## Why They Matter
Patrik Vuorela represents the essential technical workforce behind software and video game development in Sweden during the late 20th century. His significance lies in his dual capacity as both a programmer and a graphic artist, roles that are critical to the production of interactive digital media. By contributing to *Pettson o Findus i trädgården* in 1999, Vuorela helped bring a localized cultural narrative to the digital realm, adapting the popular Pettson and Findus franchise for a gaming audience.

His work exemplifies the pragmatic application of software engineering—turning abstract concepts into functional code. While high-profile industry figures often dominate headlines, professionals like Vuorela are fundamental to the actual execution and delivery of software products. His involvement in a specific 1999 title serves as a historical marker for the era's software capabilities and the personnel required to produce children's entertainment software in Sweden. Without the technical implementation provided by programmers and the visual input of graphic artists, such digital adaptations of literary works would not be feasible.

## Notable For
*   **Dual Discipline Expertise:** Functioning as both a programmer and a graphic artist.
*   **Software Engineering:** Practicing in the field of software engineering.
*   **Game Development:** Contributing to the 1999 title *Pettson o Findus i trädgården*.
*   **Swedish Software Industry:** Being a Swedish national active in software development.

## Body
### Professional Identity
Patrik Vuorela is a male software developer of Swedish citizenship. He operates within the technology sector under the professional classifications of programmer, software engineer, and graphic artist.
*   **Programmer:** Defined as a person who writes computer software, acting as a subclass of a software developer.
*   **Software Engineer:** A practitioner focused on the engineering aspects of software creation.
*   **Language:** He is associated with the Swedish language.

### Key Project
The specific work associated with Vuorela in the provided records is the video game *Pettson o Findus i trädgården*.
*   **Release Year:** 1999
*   **Format:** Video Game
*   **Role:** Vuorela is linked to this project through his occupation as a programmer.

### Industry Context
Vuorela's activities place him within the software engineering and gaming industries. His profile indicates a skill set that spans both the logical construction of code (programming) and the visual presentation (graphic art), utilized in the production of digital entertainment software.