# parlør

> creative work by Charlotte Hansen, Christian Yde Frostholm, Karen Wagner, Tinne Borgland

**Wikidata**: [Q132199599](https://www.wikidata.org/wiki/Q132199599)  
**Source**: https://4ort.xyz/entity/parlr

## Summary  
**parlør** is a Danish electronic literature work created in 2002 by Charlotte Hansen, Christian Yde Frostholm, Karen Wagner, and Tinne Borgland. It is an interactive hypertext fiction built using Adobe Flash and Shockwave technologies, incorporating HTML and Cascading Style Sheets (CSS). The work was published in an academic journal and represents a notable example of early digital literary art.

## Key Facts  
- Created in **2002** by Charlotte Hansen, Christian Yde Frostholm, Karen Wagner, and Tinne Borgland  
- Classified as **electronic literature** and **hypertext fiction**  
- Built using **Adobe Flash** and **Adobe Shockwave**  
- Uses **HTML** and **Cascading Style Sheets (CSS)** for presentation  
- Published in an **academic journal**  
- Listed in the **Electronic Literature Metadata Catalog Project (ELMCIP)** with ID **6727**  
- Instance of: **creative work**, **web page**, **application**  
- Language of work: **Danish**

## FAQs  

### Q: What is parlør?  
A: parlør is a Danish hypertext fiction created in 2002 by Charlotte Hansen, Christian Yde Frostholm, Karen Wagner, and Tinne Borgland. It is an example of electronic literature that uses web-based technologies like HTML and CSS and was developed using Adobe Flash and Shockwave.

### Q: Who created parlør?  
A: parlør was created by Charlotte Hansen, Christian Yde Frostholm, Karen Wagner, and Tinne Borgland. All four are credited as authors in ELMCIP records.

### Q: What technologies were used to build parlør?  
A: parlør was built using Adobe Flash and Adobe Shockwave, with HTML and Cascading Style Sheets (CSS) for structuring and styling content.

## Why It Matters  
parlør stands as a significant contribution to the field of electronic literature, particularly within the Danish digital arts scene. As a hypertext fiction, it explores narrative structures that diverge from traditional linear storytelling, offering readers an interactive experience shaped by technology. Its use of early 2000s web development tools such as Flash and CSS situates it within a transitional period in digital media—when artists began experimenting with internet-based formats for literary expression. By being published in an academic context, parlør also bridges artistic creation with scholarly discourse, contributing to the recognition of digital works as legitimate forms of literature.

## Notable For  
- One of the few documented examples of Danish **hypertext fiction** in the early 2000s  
- Utilizes now-historical technologies like **Adobe Flash** and **Shockwave**  
- Recognized in the **ELMCIP database**, a curated archive of electronic literature  
- Combines **literary narrative** with **interactive web design**  
- Authored collaboratively by four writers, highlighting collective creativity in digital literature

## Body  

### Overview  
parlør is a creative work classified under electronic literature and hypertext fiction. Developed in 2002, it reflects the experimental nature of early digital narratives that sought to merge interactivity with literary form. The project was authored collaboratively by Charlotte Hansen, Christian Yde Frostholm, Karen Wagner, and Tinne Borgland.

### Technical Implementation  
The work was constructed using tools and languages common to early web development:
- **Software Engines**: Adobe Flash, Adobe Shockwave
- **Programming Languages**: HTML, Cascading Style Sheets (CSS)
These choices enabled a multimedia-rich environment suitable for non-linear storytelling.

### Publication and Recognition  
parlør was published in an academic journal, indicating its alignment with scholarly interest in new media and digital humanities. It has been cataloged in the Electronic Literature Metadata Catalog Project (ELMCIP), which assigns each entry a unique identifier. parlør’s ELMCIP ID is **6727**.

### Genre and Classification  
As both a **web page** and an **application**, parlør blurs boundaries between functional software and expressive art. Its categorization as **hypertext fiction** places it alongside other pioneering works that challenge conventional reading practices through user-driven navigation.

### Language and Cultural Context  
The primary language of the work is **Danish**, marking it as part of the Nordic tradition of digital literature. This localization adds cultural specificity to its broader contributions to global electronic literature movements.